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  1. #2651
    Player
    affenmensch's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Linari Maya
    World
    Shiva
    Main Class
    Archer Lv 60
    fire4 and bliz4 cast time will be reduced to 2.8sec base, also triplecast down from 90s to 60s cooldown
    i dont feel like this will fix the current issues :/
    (2)
    Last edited by affenmensch; 07-15-2017 at 07:31 PM.

  2. #2652
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by affenmensch View Post
    fire4 and bliz4 cast time will be reduced to 2.8sec base, also triplecast down from 90s to 60s cooldown
    i dont feel like this will fix the current issues :/
    Will help with rotations being tight, but not addressing the issue with our broken umbral heart mechanic.
    (1)

  3. #2653
    Player
    nugglets's Avatar
    Join Date
    Nov 2013
    Posts
    117
    Character
    Aemon Targaryen
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by affenmensch View Post
    fire4 and bliz4 cast time will be reduced to 2.8sec base, also triplecast down from 90s to 60s cooldown
    i dont feel like this will fix the current issues :/
    They also said Foul will not use MP, and MP in general will be "adjusted" in some way while acknowledging the fact that completely running out of MP or not being able to cast the full rotation was a problem. This alone will be a big difference.

    So it's definitely a step in the right direction and it's possible there are other tweaks that could add up to a significant QoL improvement.
    (2)

  4. #2654
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    F4 +B4 base cast time being reduced by .2 seconds gives us 1.4 more seconds of forgiveness, not counting SpS, in our 4.0 rotation. Maybe this will help make 4.0 Rotation slightly easier to execute? idk if the math would still point to 3.0v2 rotation being better DPS overall.

    Triplecast getting recast time reduced doesn't feel like it'll help much, since you still want to use it with Ley Lines to maximize the GCD reduction.
    (0)
    Last edited by magnanimousCynic; 07-15-2017 at 08:05 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  5. #2655
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I really think that using triple with ley lines shoudln't be considered an absolute, the skill was created for us to use in moments of prolonged movements, which do happen, since we all know that fights are scripted, we CAN anticipate when triplecast can be used to negate movements heavy sections.
    (1)

  6. #2656
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Triple recast reduction may in fact become a boon for blm mobility to a form. Itll directly flow into swift cast for a generic all purpose quad cast.

    That and lower recast means its more viable for triple ley lines stacking for more benefit of reduced recast while under leylines effects.

    Foul using 0 mp will also solve some issues.

    Mp adjustment sounds great.

    Heres hoping for a minor potency buff (in light of triples recast reduction) and we should be back in order.
    (0)

  7. #2657
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Remedi View Post
    I really think that using triple with ley lines shoudln't be considered an absolute, the skill was created for us to use in moments of prolonged movements, which do happen, since we all know that fights are scripted, we CAN anticipate when triplecast can be used to negate movements heavy sections.
    Every Chaos-Blizzard III in Omega 4 LOL
    (0)

  8. #2658
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    I am just happy they acknowledged the MP issues. With these changes the 4.0 rotation will become a lot smoother but is it enough? Is it enough to make 4.0 more viable than 3.0 rota?
    Maybe the other adjustments not mentioned will make up for the rest.
    (3)

  9. #2659
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Cherub View Post
    I am just happy they acknowledged the MP issues. With these changes the 4.0 rotation will become a lot smoother but is it enough? Is it enough to make 4.0 more viable than 3.0 rota?
    Maybe the other adjustments not mentioned will make up for the rest.
    3.X still has higher pps than 4.0- 152 VS 148, the same margin we have now.
    The only way to change this is to either buff Fire/Blizzard IV potencies or significantly shorten Blizzard IV's cast time (Fire IV doesn't need this adjusted).
    I don't think they understand why Umbral Hearts is a dps loss most of the time...

    That said, buffs are buffs, so it's a slow step in the right direction.
    Now they need to understand why the 4.0 rotation is suboptimal most of the time.
    (6)

  10. #2660
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    The problem is it was never an issue with us not being able to execute the UH rotation, but that it simply does less dps than a rotation that only uses B4 during opener.
    The adjustments might help with the mp problem, but the UH core mechanic is still broken.
    (2)

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