fire4 and bliz4 cast time will be reduced to 2.8sec base, also triplecast down from 90s to 60s cooldown
i dont feel like this will fix the current issues :/
fire4 and bliz4 cast time will be reduced to 2.8sec base, also triplecast down from 90s to 60s cooldown
i dont feel like this will fix the current issues :/
Last edited by affenmensch; 07-15-2017 at 07:31 PM.
They also said Foul will not use MP, and MP in general will be "adjusted" in some way while acknowledging the fact that completely running out of MP or not being able to cast the full rotation was a problem. This alone will be a big difference.
So it's definitely a step in the right direction and it's possible there are other tweaks that could add up to a significant QoL improvement.
F4 +B4 base cast time being reduced by .2 seconds gives us 1.4 more seconds of forgiveness, not counting SpS, in our 4.0 rotation. Maybe this will help make 4.0 Rotation slightly easier to execute? idk if the math would still point to 3.0v2 rotation being better DPS overall.
Triplecast getting recast time reduced doesn't feel like it'll help much, since you still want to use it with Ley Lines to maximize the GCD reduction.
I really think that using triple with ley lines shoudln't be considered an absolute, the skill was created for us to use in moments of prolonged movements, which do happen, since we all know that fights are scripted, we CAN anticipate when triplecast can be used to negate movements heavy sections.
Triple recast reduction may in fact become a boon for blm mobility to a form. Itll directly flow into swift cast for a generic all purpose quad cast.
That and lower recast means its more viable for triple ley lines stacking for more benefit of reduced recast while under leylines effects.
Foul using 0 mp will also solve some issues.
Mp adjustment sounds great.
Heres hoping for a minor potency buff (in light of triples recast reduction) and we should be back in order.
Every Chaos-Blizzard III in Omega 4 LOLI really think that using triple with ley lines shoudln't be considered an absolute, the skill was created for us to use in moments of prolonged movements, which do happen, since we all know that fights are scripted, we CAN anticipate when triplecast can be used to negate movements heavy sections.
I am just happy they acknowledged the MP issues. With these changes the 4.0 rotation will become a lot smoother but is it enough? Is it enough to make 4.0 more viable than 3.0 rota?
Maybe the other adjustments not mentioned will make up for the rest.
3.X still has higher pps than 4.0- 152 VS 148, the same margin we have now.
The only way to change this is to either buff Fire/Blizzard IV potencies or significantly shorten Blizzard IV's cast time (Fire IV doesn't need this adjusted).
I don't think they understand why Umbral Hearts is a dps loss most of the time...
That said, buffs are buffs, so it's a slow step in the right direction.
Now they need to understand why the 4.0 rotation is suboptimal most of the time.
The problem is it was never an issue with us not being able to execute the UH rotation, but that it simply does less dps than a rotation that only uses B4 during opener.
The adjustments might help with the mp problem, but the UH core mechanic is still broken.
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