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  1. #2581
    Player
    Rakhabit's Avatar
    Join Date
    May 2017
    Posts
    22
    Character
    Read Faelynn
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Galvuu View Post
    The guy is probably predicting a mechanic for which he cannot do it and he bypasses it half the time (not always though, if you see carefully).
    The top parse literally uses B4 twice in the entire fight, that's all.
    (0)

  2. #2582
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    has anyone tried a BLM SMN BRD NIN coomp?
    (0)

  3. #2583
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rakhabit View Post
    The top parse literally uses B4 twice in the entire fight, that's all.
    I saw the wrong one.
    I tend to order them by dps without the balance (the one ahead in that one uses B4 a bit more).
    I found the one you guys are talking about last night (and went on a huge tirade about it in a post too).
    If you crunch some pps numbers, the 4.0 rotation has the single advantage of better Foul timings, so you're right.
    My bad.
    (0)

  4. #2584
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Actually, if the 3.X rotation beats the 4.0 one in pps with a Thundercloud proc, and the only potential drawback is us "catching up" to the Foul timer...
    Now that AF and UI are 13 seconds...
    We should not stack speed and use the 3.X rotation.
    We stack DH/CH to make sure each spell hits as hard as it can. We have more AF/UI time now, so we don't need as much speed for the 3.X rotation. And this also makes sure we'll get a hard-hitting Foul when we get to UI.
    We do the B4+8xF4 opener to get Foul ticking like 10seconds ahead... and then we go into 3.X mode, until Triple and Ley Lines are back and we use B4 again to, once again, get Foul a bit farther ahead again.
    We Sharpcast T3 to get the most TC procs, so we further extend the timer (we can use these in AF without loss for the 3.X rotation, unlike the 4.0 one...).
    (0)

  5. #2585
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I noticed that guy on Fflogs uses Triple during LL. Isn't that a waste?
    (0)

  6. #2586
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lelila38 View Post
    I noticed that guy on Fflogs uses Triple during LL. Isn't that a waste?
    I believe being under LL reduces your global gcd, making Triple fire off spells faster.
    It may or may not be a waste depending in where you need to move.
    That said, they naturally align and the two cds are synergistic, so it's not awful or anything.
    (0)

  7. #2587
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Galvuu View Post
    We should not stack speed and use the 3.X rotation.
    Yeah we'll see with 4.0.5 if things changes but that was actually my thinking as well, plus it will have the added benefit of making your caster gear interchangeable for RDM/SMN as well since those jobs does not need spell speed.
    (0)

  8. #2588
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lelila38 View Post
    I noticed that guy on Fflogs uses Triple during LL. Isn't that a waste?
    Cast Time - Recast = Value of Triplecast

    Based on my SpS my F4 cast and recast are 2.80 and 2.33 respectively. That means that my F4s being instant nets me 0.47secs multipled by 3 F4s = 1.41secs shaved off by Triplecast.
    Under leylines the cast and rescast are 2.38 and 1.98. So that amounts to 0.4secs per F4 multiplied by 3 = 1.2secs

    Technically, you would get more value from Triplecast outside Leylines. But would you really hold off on using it on your opener for the 30sec of Leylines just so you could get an additional 0.21secs? Ex-Death would not approve.
    (0)

  9. #2589
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by soslinky View Post
    Technically, you would get more value from Triplecast outside Leylines. But would you really hold off on using it on your opener for the 30sec of Leylines just so you could get an additional 0.21secs? Ex-Death would not approve.
    I have been experimenting with both, started using it in first rotation after Ley Lines cause it felt like a waste.
    Since SE still decides that we PS4 players don't deserve an option to see our numbers I had no valid possibility to compare and see which one is better. That's why I asked what others are doing.
    (0)

  10. #2590
    Player
    soslinky's Avatar
    Join Date
    Oct 2016
    Posts
    80
    Character
    Maxu Habufan
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Lelila38 View Post
    snip.
    Sorry to hear that. Outside openers though, and assuming Leylines is still on CD while Triplecast is up, I'd use it on the next F4 barrage.
    (0)

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