Page 257 of 291 FirstFirst ... 157 207 247 255 256 257 258 259 267 ... LastLast
Results 2,561 to 2,570 of 3099

Dev. Posts

Hybrid View

  1. #1
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    that .2 sec is waaay to small a buff.., agree, it won't change the status quote

    atleast tripple cast can be used/timed more for mechanics and not sav3f
    (1)

  2. #2
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    sometimes you hit 0 mp after f4, does that happen the same amount in 3.0 and 4.0 rotas? there foul has a slight advantage..

    besides ofc always being able to cast it after B3 or transpose when waiting for a mp Tick,...

    meaning we might end up holding on to foul, when we see high mp before casting the last fire 4 of a rota, better hold it "for the next rota", incase we have less mp next time, as a filler??
    (0)

  3. #3
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Galvuu View Post
    I got this on Reddit too... there's something about the Foul placement in the rotation (especially the 3.X one) that people forget.

    Where you cast Foul has huge implications on your overall pps (and, by consequence, dps) of your overall rotation.
    Okay but you will always cast foul in UI whatever you're doing 3.x or 4.0 rotation yes? Just because its available doesn't mean you have to cast it straight away, you have literally 30 seconds to cast it before it goes to waste so you just delay it for your next UI cycle whatever you're doing 3.x or 4.0 rotation. The pps is exactly the same in both rotations, it doesn't magically increase because you cast it as soon as it becomes available. That said, what you said above about using 4.0 if its not available, and 3.x if it is makes some kind of sense, would have to test those numbers, but i doubt it will change much since it would still be a pps loss if you then encounter movement when utilizing that 4.0 rotation eliminating any pps gain you just gained in the UI phase.

    Quote Originally Posted by Shiroe View Post
    sometimes you hit 0 mp after f4, does that happen the same amount in 3.0 and 4.0 rotas? there foul has a slight advantage..
    Won't happen in 3.x rotation because you know you can only get a maximum of 5xF4 casts off, you simply won't have enough mp to cast a 6th so it cannot happen. But it really depends on if you go out of UI and back to AF without full mp, it's just something you'll have to learn to account for, quickly check your mp before you start that last F4 cast and if you can see you won't have enough mp to cast B3 afterwards then don't cast that extra F4.
    (3)
    Last edited by Thela; 07-16-2017 at 04:07 AM.

  4. #4
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    So I was crunching some AoE numbers and this is what I got. Posted it on the "Something interesting..." thread and thought I'd throw it here too.

    2: T4 B4 F3 F4 F4 Flare Flare
    3-5: T4 B4 F3 Flare Flare
    6-8: T4 B4 F3 F2 F2 Flare Flare
    9+: T4 F3 F2 F2 Flare

    The more SS you have, the more T4 B4 F3 F2 F2 Flare Flare will probably creep into other areas, because of T4 clipping.
    Please someone tell me I'm wrong.
    (0)
    Last edited by Waliel; 07-16-2017 at 05:09 AM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  5. #5
    Player
    Thela's Avatar
    Join Date
    Aug 2014
    Posts
    204
    Character
    Thela Ivora
    World
    Phoenix
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Waliel View Post
    So I was crunching some AoE numbers and this is what I got. Posted it on the "Something interesting..." thread and thought I'd throw it here too.



    Please someone tell me I'm wrong.
    As far as i know F2 F2 Flare Flare is a pps gain at 4+ targets.
    (0)

  6. #6
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Thela View Post
    As far as i know F2 F2 Flare Flare is a pps gain at 4+ targets.
    4 targets.
    Just Flare: 241,4
    F2 Flare: 233,8
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. #7
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I doubt it but its nice to know ive been rolling with this correctly.

    So basically if i got this down properly

    Foul up - 3.0 > 4.0

    Foul down for another 16s(?) 4.0 > 3.0

    During leylines (convert)- 4.0 > 3.0

    Without leylines - 3.0 > 4.0 so long as Foul counts as "down".

    Did the rules of thunder change post 4.0? Or is it still hard -> proc

    Proc -> proc at sub 9s

    In having a hard time pinpointing where the new triple will serve its uses.
    (0)

  8. #8
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Sorry, I forgot I posted in this thread this morning. My numbers are fairly meaningless as of right now, since the changes will be coming soon. At most, the different in potency per second for roughly 3 min parses was only about 1.2 in either direction for 3.0 or 4.0 rotation based on your spell speed. More spell speed/reduced cast times do benefit the 4.0 rotation more and more. The concern I have still is with Thundercloud procs. With the 4.0 rotation, how safe is it going to be add that 4th spell, F4x3 + T3P while still being able to refresh AF? This was really never a problem in 3.0 rotation. It took us near the end of Alexander with 1500+ sps to safely get a third F4 before refreshing outside of LL timings, even if there was no point to it. Now that we have this much SpS, 3.0 rotation just has so much ease of use for T3P, and since we can't use T1 anymore to fish for procs, we are more likely to get thundercloud procs over the single use of T3.

    I just think we will have to wait and see how the changes on Tuesday affect things. I am really hoping for a Fire 4 potency buff, that will cement the deal for 4.0 rotation.
    (0)

  9. #9
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RyeMinx View Post
    snip
    To be fair, with Triple on a one minute cd we'll probably be ok. Especially if you offset Triple and Sharpcast, you can pretty much always use the TC procs now.
    The only undesirable drawback of that is that now you really need to plan your openers (around a specific kill time, if possible) to try and align Sharpcast and Convert (or just Flare or something, hard to tell until I see the MP adjustments).


    Quote Originally Posted by Psycofang View Post
    sniper
    I want to say this is it, but wait for some more confirmation first x)
    (1)

  10. #10
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Wait, so 3.0 if foul is up and 4.0 if not is not up?

    Edit: With the new changes coming, I am guessing we won't be left with 2400 mana anymore, and will Fire/Bliz 4 really change the situation we are in with 3.0?
    (0)
    Last edited by Ferrasper; 07-16-2017 at 02:05 PM.

Page 257 of 291 FirstFirst ... 157 207 247 255 256 257 258 259 267 ... LastLast

Tags for this Thread