that .2 sec is waaay to small a buff.., agree, it won't change the status quote
atleast tripple cast can be used/timed more for mechanics and not sav3f
that .2 sec is waaay to small a buff.., agree, it won't change the status quote
atleast tripple cast can be used/timed more for mechanics and not sav3f
sometimes you hit 0 mp after f4, does that happen the same amount in 3.0 and 4.0 rotas? there foul has a slight advantage..
besides ofc always being able to cast it after B3 or transpose when waiting for a mp Tick,...
meaning we might end up holding on to foul, when we see high mp before casting the last fire 4 of a rota, better hold it "for the next rota", incase we have less mp next time, as a filler??
Okay but you will always cast foul in UI whatever you're doing 3.x or 4.0 rotation yes? Just because its available doesn't mean you have to cast it straight away, you have literally 30 seconds to cast it before it goes to waste so you just delay it for your next UI cycle whatever you're doing 3.x or 4.0 rotation. The pps is exactly the same in both rotations, it doesn't magically increase because you cast it as soon as it becomes available. That said, what you said above about using 4.0 if its not available, and 3.x if it is makes some kind of sense, would have to test those numbers, but i doubt it will change much since it would still be a pps loss if you then encounter movement when utilizing that 4.0 rotation eliminating any pps gain you just gained in the UI phase.
Won't happen in 3.x rotation because you know you can only get a maximum of 5xF4 casts off, you simply won't have enough mp to cast a 6th so it cannot happen. But it really depends on if you go out of UI and back to AF without full mp, it's just something you'll have to learn to account for, quickly check your mp before you start that last F4 cast and if you can see you won't have enough mp to cast B3 afterwards then don't cast that extra F4.
Last edited by Thela; 07-16-2017 at 04:07 AM.
So I was crunching some AoE numbers and this is what I got. Posted it on the "Something interesting..." thread and thought I'd throw it here too.
Please someone tell me I'm wrong.2: T4 B4 F3 F4 F4 Flare Flare
3-5: T4 B4 F3 Flare Flare
6-8: T4 B4 F3 F2 F2 Flare Flare
9+: T4 F3 F2 F2 Flare
The more SS you have, the more T4 B4 F3 F2 F2 Flare Flare will probably creep into other areas, because of T4 clipping.
Last edited by Waliel; 07-16-2017 at 05:09 AM.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
I doubt it but its nice to know ive been rolling with this correctly.
So basically if i got this down properly
Foul up - 3.0 > 4.0
Foul down for another 16s(?) 4.0 > 3.0
During leylines (convert)- 4.0 > 3.0
Without leylines - 3.0 > 4.0 so long as Foul counts as "down".
Did the rules of thunder change post 4.0? Or is it still hard -> proc
Proc -> proc at sub 9s
In having a hard time pinpointing where the new triple will serve its uses.
Sorry, I forgot I posted in this thread this morning. My numbers are fairly meaningless as of right now, since the changes will be coming soon. At most, the different in potency per second for roughly 3 min parses was only about 1.2 in either direction for 3.0 or 4.0 rotation based on your spell speed. More spell speed/reduced cast times do benefit the 4.0 rotation more and more. The concern I have still is with Thundercloud procs. With the 4.0 rotation, how safe is it going to be add that 4th spell, F4x3 + T3P while still being able to refresh AF? This was really never a problem in 3.0 rotation. It took us near the end of Alexander with 1500+ sps to safely get a third F4 before refreshing outside of LL timings, even if there was no point to it. Now that we have this much SpS, 3.0 rotation just has so much ease of use for T3P, and since we can't use T1 anymore to fish for procs, we are more likely to get thundercloud procs over the single use of T3.
I just think we will have to wait and see how the changes on Tuesday affect things. I am really hoping for a Fire 4 potency buff, that will cement the deal for 4.0 rotation.
To be fair, with Triple on a one minute cd we'll probably be ok. Especially if you offset Triple and Sharpcast, you can pretty much always use the TC procs now.
The only undesirable drawback of that is that now you really need to plan your openers (around a specific kill time, if possible) to try and align Sharpcast and Convert (or just Flare or something, hard to tell until I see the MP adjustments).
I want to say this is it, but wait for some more confirmation first x)
Wait, so 3.0 if foul is up and 4.0 if not is not up?
Edit: With the new changes coming, I am guessing we won't be left with 2400 mana anymore, and will Fire/Bliz 4 really change the situation we are in with 3.0?
Last edited by Ferrasper; 07-16-2017 at 02:05 PM.
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