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  1. #501
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I would prefer Balance. Simply because with Ninja and Bard, our damage goes to 1 * 1.2 Voiced Foe * 1.1 TA * 1.2 from RS * 1.05 from Enochian. That's a total of 1.6632 multiplier. If you have an extended Balance (15%) That card is actually 24.948% for a total of 191.268% damage boost. So a F4 that is usually 504 Potency (260 Potency * 1.8 from Astral Fire III), you have spam nuke spells of 963.99072 Potency.

    Right now I can hit for 12k my Fire IV without Astro if I crit. With Balance empowered, I'd be close to 14k per spell.

    Spell Speed is nice but I would prefer an extra damage boost from my 20 seconds opener over making it quicker. Also, if you are asked to Balance another job than BLM, he is a complete idiot. BLM has the highest opener burst atm. The closest I saw was Machinist and that's to take account the Machinist didn't provide me Foe and I was still doing more burst. People may argue about this but to me it's obvious a Balance card that isn't on a BLM is a wasted card for a raid DPS parse. This is also why I dislike Astrologian so much; Astrologian mainly buffs 1 person. The buff will be better on your best DPS. If you were in a group with the best DRG in the world and an average BLM, the most logical action would be to give that Balance card to the Dragoon.

    Also, I don't think you are derailing the conversation. Astrologian support does include us, BLMs.

    Quote Originally Posted by SaucepanKaoz View Post
    wow aikaal, whats wrong with you. Meanwhile im elezen... wildwood




    fakes get out
    Weren't you a Midlander? I can't help it. Needs everything possible to beat A4S x.x
    (0)

  2. #502
    Player
    SaucepanKaoz's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Rotund' Jere
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Aikaal View Post
    Weren't you a Midlander? I can't help it. Needs everything possible to beat A4S x.x
    Nope, never was. I just don't look very elezen i guess


    I'm also hella geared, 205. Just missing head and earring. (and weap upg)
    (0)

  3. #503
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SaucepanKaoz View Post
    Nope, never was. I just don't look very elezen i guess


    I'm also hella geared, 205. Just missing head and earring. (and weap upg)
    Currently iLevel 206. Didn't upgrade my chest yet. Didn't get thew pants yet either. Get to my level bro :[

    I'm missing Pants from A3S and Chest + Weapon from A4S xD I get 1450 DPS 4mins parses now.
    (0)

  4. #504
    Player
    SaucepanKaoz's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Rotund' Jere
    World
    Gilgamesh
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Aikaal View Post
    Currently iLevel 206. Didn't upgrade my chest yet. Didn't get thew pants yet either. Get to my level bro :[

    I'm missing Pants from A3S and Chest + Weapon from A4S xD I get 1450 DPS 4mins parses now.
    I'd rather be 205 with the pants =/
    8 pages? fuck that
    (0)

  5. #505
    Player
    Neophyter's Avatar
    Join Date
    Aug 2015
    Posts
    14
    Character
    Neophyter Kokonpa
    World
    Cactuar
    Main Class
    Black Mage Lv 60
    Got bored and decided to crunch some numbers. Here's what I came up with so far. Some of these formulas have been established before.

    Average Spell Damage = (Potency * INT * (WD / 25 + 1) * ((DET - 218) / 5946.91 + 1) / 891 * Buffs
    Cast Speed = Base Cast Speed * (1 - (Spell Speed - 354) * 0.1515 / 1000
    Crit % = (Crit Hit Rate - 354) * 0.0233 + 4.9511233
    Crit Damage = (Crit Hit Rate - 354) * 0.000233 + 1.448361
    DET Damage = [(DET rating - 218) / 5946.91] + 1

    Buffs include Magick and Mend II, Astral Fire stacks, etc.

    Here's the spreadsheet if you want to play around with it.
    I'm still trying to work out spell speed DoT coefficients for thunder.
    (1)
    Last edited by Neophyter; 08-22-2015 at 08:43 AM. Reason: Updating equations

  6. #506
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Only got 1 drop since week 1, the rest I got from tokens + sand/oil. Though even at i198, I did 1182 on A1S this week(though I did get some lucky crits), it seems BLM will definitely be the best job on A1S for speedruns and pushing before 0.5 comes out. I wouldn't be surprised if the fastest speedrun comp was 2x BLM, 1 Brd and a DRG. I was above 2k after a minute xD
    (0)
    Kairi™

  7. #507
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Xenitan View Post
    Snip
    You missed the point I was making. I was saying the minimum rotation we have to do in ice phase is B3, F3. If we get a slow mana tick, we are limited by time - but getting more spellspeed means that we can weave another spell in there as well as F3 (because you can "pre-cast" F3 just before the tick. Which is a dps increase because you are getting back into the phase quicker.

    If you get lucky with your timings and get a quick mana tick, you are still going to be in ice phase longer than required in order to complete the single B4. If Thunder ends up being a DPS increase to use in that phase, then spellspeed is going to shorten your effective Ice Phase time.

    Also, there is a 4th rotation if i'm being pedantic - B3, Filler, B4, F3.

    In all of the rotation cases, if you get a quick mana tick, you are in the phase longer than you need to be for mana reasons. If you get a slow tick, then 3/4 will still gain because 3+2.5+1 is larger than 6. Puro quantified the DPS increase in his last spreadsheet, you can go take a look at how he did it.

    And I would love to see the math regarding a B3, B4, Filler, F3 rotation with procs in the next fire phase vs B3, B4, F3 rotation
    (0)

  8. #508
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Darkwand View Post
    My biggest concern is that Piety or Max Mp is a huge factor. The opener I am currently using on single target only leaves enough mp for a Blizz3 after my F4's. Getting to that quicker with SS will not affect your damage output. My point is Max MP and Refresh Rate of Umbral Ice are fixed and not affected by SS. My current theory is that for us BLM, we will have a "SS Cap" much like an Acc Cap, a floor that is necessary to maintain our current rotation. Other then that it seems SS will only give us some flexibility to catch up if we need to move, etc. Now I don't discount the importance of this flexibility, but in reality will not improve our dps as much as a stat that makes the fixed number of casts hit harder (det/crit) I think SS is going to drop in value.
    Piety is not worth it.
    (0)

  9. #509
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aikaal
    Elves and levels
    Rather Elezen than Lalafell if you ask me. Also, can I have your stuff? No caster loot this week, either.

    Quote Originally Posted by Neophyter View Post
    DET Damage = ((DET - 218) / 9261.83) + 1
    My math-fu isn't the strongest, but that seems quite a lot lower than DRG, BRD, MCH, which is DET/7290+1 or 74(?) for 1% increase.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #510
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    And I would love to see the math regarding a B3, B4, Filler, F3 rotation with procs in the next fire phase vs B3, B4, F3 rotation
    It's very tight to fight a proc into the next phase after using B4, the only time it's feasible is on Faust.

    Ignoring procs, Thunder is about 2/3 of the dps of the entire rotation, so it beats waiting 1/3 of a GCD. That means a GCD of ~2.05 seconds before there's a chance that it can be the same dps occasionally.

    Blizzard is around 55% of the full rotation dps, so it would beat out waiting for more than 45% of a GCD. That takes a GCD of ~1.95 seconds to rarely not lower dps.
    (0)

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