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  1. #2941
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    It sounds like you used to get really lucky, Shiroe. I'm used to getting completely boned on my crit rate and seeing it at like 8% or less.
    (0)

  2. #2942
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by prophecy4seen View Post
    Quick question folks.. Obviously we stacking SS>DH>DET nowdays.. But how much crit should you expect to have once its done? Im hearing crit is not worth it unless you can reach a certain amount.. which im fine with, but how much should one aim for as a minimum
    I don't do this, actually. If you plot the curves (based on SunnyHirose's suggestion earlier), you see that for some ranges of DH, CH gets better scaling.
    I don't want to get into details, but if you project a joint function of both, I believe there are ranges where for a total sum of (DH+CH > K), stacking CH yields better results than Det (and even DH itself, but well, you can't really undo that or lowering DH will shove you back into the threshold where CH is worse. Technically, with absolutely freedom picking secondaries, you could do this, but since we go in "chunks", it doesn't quite work).
    I guess the idea here is that as the expected base dps value grows, so does the quadratic contribution of CH, and since DH and Det influence that, it's best to plot it all together as much as possible.

    (The theory people won't release stat weights, but it's just a linearization anyway).
    Didn't double check the code. If I ever get the time to, I'll release it or something, but don't count on it (busy with my actual job).

    Quote Originally Posted by Pendas View Post
    So I'm working on Melds and want to know the consensus on going over the Materia cap.

    Right now I want to Socket 2 SS VI in my Coat, but it will put me over the cap by 5 (75 total).

    Is it worth it to overcap by just a little or should I ALWAYS go for a secondary (Direct Hit) or third (Deterence) stat to avoid overcapping, no matter the number?
    You're going to be working in jumps of 40. It's practically impossible to land on a near-perfect value.
    I've resigned to living with 23 useless speed.
    I could go to the lower tier and live with like 15, but... until we get a relic, then you can make it work perfect.
    (1)

  3. #2943
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SunnyHirose View Post
    snip
    Do you consider speed tiers that let you "clip" buffs?
    (Like starting to cast one more spell with Arrow or under Ley Lines)
    Or do you just consider the rotation in the vacuum?
    (What's your simulator written in, if I may?)
    (1)

  4. #2944
    Player
    Zyler's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Zyler Amos
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lilyth View Post
    Heya, what belt are you guys going for?

    Augmented Lost Allagan Belt of Casting -- (117 DH / 82 Crit)
    Genji Obi of Casting -- (117 Det / 82 SpellSpeed)

    Spell Speed is still out preferred stat but is that extra 77 SS worth all that Determination? I.E., is it worth the difference between 117 DH vs 117 Det plus the 82 crit? I think imma go with the Allagan for now.
    Is no one considering the crafted gear being better ?
    (0)

  5. #2945
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Galvuu View Post
    Do you consider speed tiers that let you "clip" buffs?
    (Like starting to cast one more spell with Arrow or under Ley Lines)
    Or do you just consider the rotation in the vacuum?
    The purest vacuum possible. No tiering or hard breaks (ticks) or buffs of any sort considered. At this level, you don't even take a look at different spells since you can expect the stats to affect everything roughly equally on BLM. It's not true, of course, it's just not relevant enough if you just want one and a half-ish digits of accuracy.

    It can be harmful not to start from such broad strokes. Otherwise you get results like that risible >0.4 "weight" from HW. Some people actually believed it, since it was such a monster stat at the end of ARR, but that's just the thing--people had formed their expectations from end-of-expansion SMN-torturing gear and damage formulas that look bizarre knowing what we know now.

    Quote Originally Posted by Galvuu View Post
    (What's your simulator written in, if I may?)
    It's just a spreadsheet, a few minutes' splat work.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  6. #2946
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SunnyHirose View Post
    snip
    I actually tend to just plug our formulas directly (discarding the floors on the formulas, so incurring an approximation error there) and then just maximizing under constraints;
    Like, Max{ C1*f(CH) + C2*g(DH) + C3*h(Det) + C4*l(Int) + C5*F(CH, DH, Det, Int) + K }, but constraining the maximum amount of each stat and the sum of (DH+CH+Det).
    I treat it all as the variables were continuous and the functions were smooth (which is obviously not true).
    Then, I use that solution as an heuristic, and look for some K discrete points around the optimum I found for the continuous solution.

    The exception is speed. I do that one "by hand" by bashing a dummy and noting what values allow me to snapshot some buffs as I start to cast a final spell and very roughly approximating the value of that speed breakpoint (also in a spreadsheet xD).
    I sadly put blind faith on the Theoryjerks (Dervy et all) for the formulas, as I don't have time to check that myself

    (Sorry, long post, but it's nice discussing it for a "sanity check" for the methodology)
    (1)

  7. #2947
    Player
    RyeMinx's Avatar
    Join Date
    Sep 2016
    Posts
    39
    Character
    Rye Minx
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Zyler View Post
    Is no one considering the crafted gear being better ?
    Crafted gear has lower main stats (int/vit/weapon damage) than the 340 creation gear or 340 omega gear. Int/WD are our main stats that scale our damage way more than spell speed, dh, or det. So there is no reason to consider the crafted gear for BiS, they are used for progression purposes and that's it.
    (0)

  8. #2948
    Player
    jba252's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Smackaroni Andcheese
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    det or crit? what is considered too low/too high
    (0)

  9. #2949
    Player
    Xilibrius's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kinura Xi
    World
    Goblin
    Main Class
    Marauder Lv 100
    I jut hit 70 on BLM a few minutes a go what stats should I be going for?ive been told speed speed in about chat so I just slotted as much spell speed as I can and crit the rest
    (0)

  10. #2950
    Player
    Zyler's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Zyler Amos
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RyeMinx View Post
    Crafted gear has lower main stats (int/vit/weapon damage) than the 340 creation gear or 340 omega gear. Int/WD are our main stats that scale our damage way more than spell speed, dh, or det. So there is no reason to consider the crafted gear for BiS, they are used for progression purposes and that's it.
    depending on the secondary stats though sometimes pentamelded gear is better then the higher ilv gear so what you just said may not be true this has been the case before.
    Has anyone seen even a rough guess at what the weight on our secondaries are ?
    Although likely wrong if u value DH the same as CRT on Ariyala's gear page the crafted belt is better then both 340 belts. i cant imagine dh isnt weighted that differently to crit for blm , im just not sure how much the weighting have been lowered against our main stat
    (0)

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