Actually all my past testing showed that when they say Thundercloud adds all of its duration's full damage to the initial damage, they really mean adding the 390 to the initial 70. So it's, (390 + 70) + 320 DoT portion, before considering Enochian.The total potency of a TC T3 is 745.5 [(320+70+320)*1.05] , beats AF3 F4's 529.2 potency
Swap out a F4 in in favour of TC will be a dps gain when the thunder DOT has little to no clipping
Still wish they would make thunder extends enochain by ~3sec instead but I can live without that
If thats the case, even better than I thought.
Still I would like some QOL change to help us maintain enochian instead of a potency buff
First of all, TC has always been stronger than f4, it's just a low chance of getting it so it wasnt worth spending a GCD unless it was a slow tick. But if you got it you shouldve used it and used some brain power to not be retarded and skip a f4 if you have to.
Now its a 1-0.90^6=0.468559 (aka about 47%) every thunder1 that you get a proc that has the potency of 710-(40*x), x being the amount of ticks you have left on your thunder. Not to mention every time you TC the proc rate goes up to 1-0.90^8=0.56953279, aka about 57% for at least another proc during the whole new thunder duration.
Just stop being retarded and skip a f4 and go into UI earlier to refresh enochian, it was worth it before, it sure damn is worth it now. It went from like 26% to get a TC from t1 to fucking 47%, that's one hell of a buff. Not to mention getting off a TC means you potentially don't have to refresh it during UI at all.
No kappas
lol.
Anyways,
http://ffxiv.ariyala.com/QYIZ
Kairi™
Good point about spellspeed affecting thundercloud, if it even affects the thundercloud damage. That said, spellspeed reduces the cast time of F4 more than what it does a 2.5 second cast time spell.Well, the math says, Thundercloud is now worth 780 potency that scales higher with SS higher than F4, so it's certainly stronger than F4 now. The only thing about it is the opportunity cost, IE it won't necessarily be worth dropping a F4 for a Thundercloud because you will often want to use Thunder as filler for MP ticks (if, say, you can only do Thundercloud or F4 as your last move in a rotation, F4 will take precedence because you've got half the Thundercloud damage coming more than 50% of the time anyway). I'm looking at this change as a raw DPS upgrade for now without trying it, our odds of using a very strong Thundercloud as our filler in UI (and yes, we always have this capability, even if it's after B4) just shot way up. Using it in place of F4 in AF, I don't believe that is the intent unfortunately, the stipulations on using it are still going to be high in a F4 F4 F1 F4 F4 rotation except specific rotations and timings but we'll see.
I'm not a fan of this, it feels even more ghetto than 2.3's buffs because we really didn't need DPS boosts instead of mobility QoL this time around, but it's something. The prospect of filler being very strong is appealing to me though.
Its only stronger when:
1) You aren't clipping a DoT by a large amount
2) You aren't going to clip your new DoT by a large amount
Even then, you can only use it in certain windows of your rotation, and you will likely have to cut your rotation short due to enochian.
Something else worth noting in this change, multi dotting is still a thing and the proc rate will have a significant impact on encounters with say like 3 targets and so on. Dotting multiple enemies in the past yeilded for good tcloud rates, i wonder how that'll fair now.
(3 mob encounter dot one on ice, get proc skip f4 dot new mob, re proc refresh fire with fire 2, dot the third with another tcloud etc. bank a 4th cloud if it happens.)
Last edited by Xisin; 07-21-2015 at 06:49 PM.
It probably won't be a thing now though. Before, you would do 2 x T1 when you could multi-dot in ice phase. Now, you have to cast Blizzard 4, which is a 3 second cast. So you ended up (pre 3.05) using a T1 only if you needed a filler.Something else worth noting in this change, multi dotting is still a thing and the proc rate will have a significant impact on encounters with say like 3 targets and so on. Dotting multiple enemies in the past yeilded for good tcloud rates, i wonder how that'll fair now.
(3 mob encounter dot one on ice, get proc skip f4 dot new mob, re proc dot the third with another tcloud etc.)
see my edit on that one, i gave an example, on fresh targets clouds are worth more than F4 now.. think about it.
Grand Master of Magic here. The Grand Master is confused as to why people think they can't use their T3 procs and cast 1 less F4 to keep Enochian up properly. The Grandmaster is concerned about the mental well-being of the Novice Magicians here.
I like the changes, makes T1-3 more usefull.
I still fiddled Thunder-Procs in my fights, because it´s not the F4 you lost, its the Scythe you didnt need to while moving.
This buffs come right into my gameplay.
Never a mind was changed on an internet board, no matter how good your arguments are...
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