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  1. #51
    Player
    Jayjohn's Avatar
    Join Date
    Mar 2014
    Posts
    82
    Character
    Mia Firestorm
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Carve and Spit

    Pros:
    Restores mana
    Has high potency when used in conjunction with Dark Arts
    Off global cooldown
    Sweet visuals

    Cons:
    The amount of mana returned is abysmal for a 1 min cooldown. It returns roughly around 860 to 900 mana
    Base potency is 100 potency
    It takes 1700+ mana to DA+C&S
    (0)

  2. #52
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Calib0s View Post
    It absolutely does matter how much it restores. Using CAS for MP specifically WON'T give you the mana do another drain. It will get you a single unleashed, but you would need 5+ targets for it to overcome using DA + CAS...
    I'll take another look at this when I've got more time. You're probably right here, but I'd want to think about this a little more.

    Quote Originally Posted by Calib0s View Post
    Once again, you're ignoring the opportunity cost here. This isn't a gain over waiting for your TP to restore so you can do your single target combo. TP is regenerated every 3 seconds, so Unmend would have to do more than 190 potency in order to overcome this [226 (average potency per GCD from a Delirium combo) - 36 (The amount of average combo potency lost by waiting an additional .5 seconds per attack)]. You can also be gaining MP from Siphon Strike during this time. Even if you went for multiple rotations like this and delayed Carve and Spit in order to have enough mana to use DA on it, you would come out ahead over using it to restore MP and spam Unmend / Unleashed.
    But you're looking at this wrong. If you use an unmend, then you don't have to wait .5seconds for the next set of attacks. Let's say you've got enough TP, with regen, that you can execute 5 attacks over the next 6 GCD. Now, you can either wait for TP to regen and only execute 5 attacks OR you lead with unmend and you then get unmend + 5 TP based attacks. Since you're TP starved and can't execute any more normal attacks, the unmend becomes "free", at least in terms of time spent on the attack, since it doesn't hinder your already slowed method of normal GCD attack execution. At this point the only consideration is mana. If you're also running low on mana, you have to prioritize, and for damage done / mana spent, unmend and free unleashes win.

    Quote Originally Posted by Jayjohn View Post
    Carve and Spit
    Cons:
    the name is also kind of silly
    (0)
    Last edited by Giantbane; 07-11-2015 at 10:19 AM.

  3. #53
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The MP return amount is the same as Syphon. IE half the cost of Dark Arts.

    Foregoing a DrkArt buff CnS for the MP regain - in 99.99% of situations - is a poor move.

    DrkArt buffed CnS +350 potency.
    DrkArt buffed SE +140 potency
    DrkArt buffed Passenger +100 potency
    DrkArt buffed AD +0 potency

    And again CnS unbuffed is only refueling half the MP cost - so it's not giving you a 'free' Dark Arts until the second (2minutes) - and you sacrificed 700 potency to get it.

    .. and 700 potency lost is very sad when all you're getting for it is an extra +100,+140,HP drain, or weak enmity mod, etc..
    (3)
    Last edited by Xenosan; 07-11-2015 at 10:24 AM.

  4. #54
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rover1983 View Post
    Not saying its useless, just saying it was implemented in an odd way. No ties to any abilities, off GCD(Which is welcome) but it just seems like a "random" ability for the lvl 60 skill.
    Na not ye, that was more aimed at the OP. But yeah CAS is a very handy skill that true dose not have a specif time to use it, it is one of those skills that you should use as soon as it's back up, the more time you leave it the the less MP you'll regain over time.
    (0)

  5. #55
    Player
    blackcitadel9's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Arianna Starslayer
    World
    Odin
    Main Class
    Dark Knight Lv 90
    I find it horrifyingly underwhelming for our lvl 60 milestone (currently capstone) ability, but it has its uses. I kinda wish other abilities in our kit were more like it relative to Dark Arts, where it isn't a buff, it's a function change. Think it would've made our overall kit more interesting. (assuming said functions were worth the MP cost of DA, ofc). I also kinda wish that it gave more MP than Syphon, then using DA on it would feel like a more meaningful choice. As it is, I generally don't need it for MP regen I'm usually in a good place MP wise when it comes off CD so damage all the way.
    (0)

  6. #56
    Player
    Unclaimedtacos's Avatar
    Join Date
    Aug 2015
    Posts
    1
    Character
    Lucky Vll
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    What would make this ability complete is to keep the 100 potency and add the three hits to the ability. keep the mp regen with each hit for a substantial mp gain. And for the DA ability keep the ability the same but just adding the three hits without having the ability to crit
    (0)

  7. #57
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Honestly it should be three different attacks for 90 potency each, each restoring mana with no Dark Art thing.
    (0)

  8. #58
    Player
    FallenHero's Avatar
    Join Date
    May 2011
    Posts
    96
    Character
    King Nyxus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Rhaja View Post
    Just a bunch of damage off the GCD, or a way to get back some MP.

    Welcome to the complete kit of DRK, where we have a bunch of stuff that just doesn't seem to have a common theme.
    the theme is edgy, cool darkness

    /HairFlip
    (0)

  9. #59
    Player
    Hix's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Flik Alvein
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Warrior's lvl 60 ability isn't great and Paladin is only great in the context of "PLD has no damage combo". C&S should probably return more mana but conceptually the idea of having an OGC ability that you can choose to use as either a mana battery or the highest potency attack that DRK has seems fine to me.
    (0)

  10. #60
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    I don't see the problem here? It's 100 pot off the gcd. It costs nothing, does damage, gives mp, and doesn't even cockblock a gcd. That's like asking what's the point of drgs jump. It's a off gcd attack that does damage. What's the point of spirits within? (Nothing of value can be silenced anymore anyway).

    Pros and cons? Really?

    Pro: it does all the stuff I said.
    con: nothing because it's a free instant ability that does beneficial stuff with no downside.

    It's a move that costs litterally nothing, gives mp, does damage, and has the option to be paired with DA to become the highest instant damage ability in the game. Wtf are you people moaning about?
    (3)
    Last edited by Izsha; 08-19-2015 at 06:55 AM.

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