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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Considering MP management, (no-DA'd SE + Passenger) or (DEL + Passenger) is better than DA SE as it's half the cost & 20-40 more potency - if MP is an issue than following this priority with your Passenger opens up a following DA > SE you else-wise may not have access to.

    You can do this every 30 seconds, and maintain enough MP for DA'd CnS every 60 seconds.. This seems to be the best method IMO. Scourge's 30 second duration helps keep track of CD availability too, at least that's how I approach it (at 15sec DP+DEL, 30 sec or falloff DA'd CnS + SE/DEL), ie 2 combos between to risk not sucking MP dry, and allowing that space for DA'd SE as 1 or both of those combos if MP is available
    (0)
    Last edited by Xenosan; 07-10-2015 at 02:50 AM.

  2. #2
    Player
    Captain_Flavor's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Captain Flavor
    World
    Faerie
    Main Class
    Dark Knight Lv 60
    I guess I don't understand why it being the level 60 ability is such a huge deal. Do the other classes get some amazing ability at 60? War sure didn't and I don't see anyone complaining about that.
    (0)

  3. #3
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Captain_Flavor View Post
    I guess I don't understand why it being the level 60 ability is such a huge deal. Do the other classes get some amazing ability at 60? War sure didn't and I don't see anyone complaining about that.
    Its just a lackluster boring abiliyt regardless...it being the last one we get just adds to it.
    (2)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Timat View Post
    Its just a lackluster boring abiliyt regardless...it being the last one we get just adds to it.
    Eh, it's fine. Great tool to use for more MP or to use as burst damage depending on the situation. It doesn't define our class or anything, but I feel it augments our toolkit quite well.
    (0)

  5. #5
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Giantbane View Post
    Eh, it's fine. Great tool to use for more MP or to use as burst damage depending on the situation. It doesn't define our class or anything, but I feel it augments our toolkit quite well.
    To each his own but while its an ok skill I feel like it should have a bit more flair.

    I rarely use it outside of DA as other have said...which makes it a plain old 450 potency attack on a 1min CD.

    Yes its nice...just not all that interesting.

    Its not even a three hit attack some have said.
    (0)

  6. #6
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Lmao if Warriors complain about anything at all this patch.

    They're TP positive, do insanity dps for a tank in current content, and can switch between their stances with the least negative side effects of all tanks plus have an amazing toolset for dealing with incoming tank damage.

    Dark Knights lack all of that. (Except the dps part which is good...for two minutes.)
    (2)
    My life while tanking is an existential hell from which there is no escape.

  7. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    @Instrumentality

    Your sig needs a pic of George Takei in it, the text is just not complete without it.
    (0)

  8. #8
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    It would be much better if it hit three times as the skill description and animation suggests.
    (3)

  9. #9
    Player
    Valnen's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    13
    Character
    Aeditha Vielle
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    For the very long cooldown it has, it should be hitting 3 times like the description, totaling 1350 potency with Dark Arts. It's kind of annoying that our ultimate attack doesn't even hit as hard as a Warrior's level 54 skill.
    (4)

  10. #10
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Valnen View Post
    For the very long cooldown it has, it should be hitting 3 times like the description, totaling 1350 potency with Dark Arts. It's kind of annoying that our ultimate attack doesn't even hit as hard as a Warrior's level 54 skill.
    Is it that weird?
    Ninja 60 skill is a 3 fold attack, and it actually does hit 3 times but it's only 100 potency each hit.
    Just 300 potency total, but like Carve and Split it's off the GCD.
    It doesn't have anything special about it and has a 90s Recast.

    I'm not saying it shouldn't be better, maybe potency wise or with some effect.
    Would be nice if it was more signature, but I don't think it's a huge deal that a 60 skill is just another skill.
    I'm really against rotational changes (instead of just adding on) from the last ability, like Dragon Kick was for MNK at 50.
    (2)

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