That's why I think it's bugged. ><The thing about the Water is, those "Tesselation" Waves won't even move. The Line you see above in the Screenshot just stays in the same Spot the whole time.
Just when you move, certain Textures begin to jump. You can notice this at Mountains or the Ground and suddenly the Mountains/Ground becomes spiky. I highly doubt this is a Problem thanks to the low-res Textures, this looks like it has been rushed (No offend but we still got no AA...)
It's a strange sort of "Tesselation" based on the Camera. If you look at certain Points, like from above, the Ground is flat, it looks like you were using DX9, move the Camera 90 Degrees and you get the Illusion there is "Tesselation".
Do 90 Degrees again and Tesselation is gone.
PS: Speaking of AA, with DX11 it should be possible to implement MSAA - might need to change the tone mapping function though.
Last edited by Bishop81; 07-09-2015 at 11:45 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

