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  1. #11
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Mwynn View Post
    The thing about the Water is, those "Tesselation" Waves won't even move. The Line you see above in the Screenshot just stays in the same Spot the whole time.

    Just when you move, certain Textures begin to jump. You can notice this at Mountains or the Ground and suddenly the Mountains/Ground becomes spiky. I highly doubt this is a Problem thanks to the low-res Textures, this looks like it has been rushed (No offend but we still got no AA...)
    It's a strange sort of "Tesselation" based on the Camera. If you look at certain Points, like from above, the Ground is flat, it looks like you were using DX9, move the Camera 90 Degrees and you get the Illusion there is "Tesselation".

    Do 90 Degrees again and Tesselation is gone.
    That's why I think it's bugged. ><

    PS: Speaking of AA, with DX11 it should be possible to implement MSAA - might need to change the tone mapping function though.
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    Last edited by Bishop81; 07-09-2015 at 11:45 PM.