Real crafters know where the money is - lowbie gear. I'm getting my goldsmith to 60 just because I can crank out silver rings that much easier, to be honest.
Real crafters know where the money is - lowbie gear. I'm getting my goldsmith to 60 just because I can crank out silver rings that much easier, to be honest.
As a whole crafting still feels like a side thought for this game, a time sink selling stuff to other people also crafting. 1.0's crafting felt like it was trying to be a major selling point, but 2.0's been a combat simulator, with some crafting thrown in for the weirdos into that.
It's really quite a shame, I really enjoyed how involved this games crafting system is. Just sucks that it's wasted on producing furniture and vanity... Hope those Red Scrips are worth something, because right now I just look at crafting and wonder why they put any effort into the skill set... For furniture HQs are out the window from the start (and isn't even a viable market until SE deals with how woefully low the supply of plots is, and perhaps the woefully low amount of furniture you can even place), for vanity? They might as well be. Who wants to spend extra on a HQ Wootz Cuirass when they're only going to use it for a glamour?
It is actually kind of odd when you consider Culinarian... That's a purely optional bonus you can spend Gil on, but it is an outright improvement on stats... It is something people will always benefit from, it isn't some do-nothing glamour piece... Why are Armorers and Weavers condemned to making glamour pieces when Culinarians and Alchemists are contributing to raids? It certainly isn't impossible to add relevant crafted gear without making raid-tier gear pay2win...
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