So I take it nobody else thinks that this entire ordeal is slightly disconnected from the main storyline, which makes the game itself seem that much more disjointed.
Pulled out the blue? First I am not the person you originally quoted, so you wasnt talking directly at me I chimed in to his defence and even yours. Yes; the archer wasnt doing much in second half but in first half he was doing fine but got unlucky. So dont say he isnt doing anything when hes spamming buffs but loses target due to ifrits teleport move.It doesn't matter to me whether we get an HP increase or not unless encounters are not balanced for it, and it trivializes content.
My comment was more directed at your take on the "new slower/unresponsive 1.19 battle system" which you pulled completely out of the blue simply because that archer wasn't doing much during the fight.
The fight is slow, that has absolute nothing to do with spamming its the fact you have to wait for all these cooldowns and cant do much but auto atk. Where as ifrit is having time of his life with infinite skills no cooldown just flying all over.
It is connected to the story, there is a main quest that features Ifrit which is linked to one of the beast tribes and the effects the Garlean Empire is having on them.
Lookin' good ^^.
Except it is.
Of course, from what we've seen on Ifrit's first appearance, he wasn't exactly intent on fighting us. But maybe after whatever new storyline events happens now, we can fight him for several reasons, the three most likely being
A - Ifrit is testing us (which, by the way, is a pretty classic reason for summon fights in the series)
B - Ifrit was summoned to fight against the imperials, but for whatever reason went out of control and we must beat some sense back into him.
C - Ifrit was summoned to lay waste on Ul'dah and we must stop him.
The visual aspects of the fight look great, i just wish the battle system wasnt so sluggish. Obviously we caint see the whole fight, i imagine alot of spreading out and running away from aoe. Tank kiteing when traps are being spammed, that will hinder the melee ie. they probably wont be very effective dps dureing the trap phase.
30 min fight, probably only takes 10 mins to kill
Lots of Aoe damage, 2-3 cons
1 tank with fire resist and stacked vit and mnd
4-5 dps , prime conditioning and second wind would be helpful; self cureing will be a necessity
I've already seen the rank quest, and the only "battle" you do with Ifrit is one with words. The fact that you can fight Ifrit at rank 30 and 50 is in direct conflict with the main quest. Obviously there's information missing regarding this whole thing, but unless this is a sign of a story revamp(don't know how they'll pull it off if it is), the "main story", and thus the main conflict and one of the pillars of the game, is being turned into a disjointed placeholder.
Everyone their own opinion, but sometimes I feel people (especially on this board) are way too unappreciative.
No offense~![]()
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