Results 1 to 10 of 465

Thread: Ifrit Fight

Dev. Posts

Hybrid View

  1. #1
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Xmbei View Post
    they have the whole backstory on Lodestone... where a goblin discovered the art and is introducing it to the races of Eorzea.
    Yes on the Lodestone, which isn't in-game.

    It's not that there's a problem with any of this content(I think it's all great) as much as it's a problem with the inconsistent story-telling. All of a sudden, a massively huge game-changing system(materia and jobs) are introduced out of nowhere through some random character or group of characters who "brought the secrets of a forbidden art back to Eorzea"? There's only so many times you can rely on that plot device before it becomes non-nonsensical and dumb(that number is zero times btw), and I can't really see how they're going to introduce something huge like jobs without taking a chainsaw to the already established lore. I'll be the first to admit that I don't play Final Fantasy games strictly for the story as I love intricate game systems, but a dyslexic story in any medium should be jarring as hell to anybody.
    (1)

  2. #2
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Malakhim View Post
    Yes on the Lodestone, which isn't in-game.

    It's not that there's a problem with any of this content(I think it's all great) as much as it's a problem with the inconsistent story-telling. All of a sudden, a massively huge game-changing system(materia and jobs) are introduced out of nowhere through some random character or group of characters who "brought the secrets of a forbidden art back to Eorzea"? There's only so many times you can rely on that plot device before it becomes non-nonsensical and dumb(that number is zero times btw), and I can't really see how they're going to introduce something huge like jobs without taking a chainsaw to the already established lore. I'll be the first to admit that I don't play Final Fantasy games strictly for the story as I love intricate game systems, but a dyslexic story in any medium should be jarring as hell to anybody.
    the goblin bringing it makes sense, since goblins just started to appear again. Jobs will probably be explained through their respected quests and companies or guilds. I do not see how those are lore breaking. Your problem is you got in before these major changes. Think of the new people they are hoping to capture when they join it (should) make perfect sense in-game
    (0)
    MAGIC MUSHY ROOMS

  3. #3
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Malakhim View Post
    Yes on the Lodestone, which isn't in-game.

    It's not that there's a problem with any of this content(I think it's all great) as much as it's a problem with the inconsistent story-telling. All of a sudden, a massively huge game-changing system(materia and jobs) are introduced out of nowhere through some random character or group of characters who "brought the secrets of a forbidden art back to Eorzea"? There's only so many times you can rely on that plot device before it becomes non-nonsensical and dumb(that number is zero times btw), and I can't really see how they're going to introduce something huge like jobs without taking a chainsaw to the already established lore. I'll be the first to admit that I don't play Final Fantasy games strictly for the story as I love intricate game systems, but a dyslexic story in any medium should be jarring as hell to anybody.
    There's a way for them to introduce the jobs without "taking a chainsaw to the already existing lore". Jobs are separate from classes and as such may have their own lore. They can be offshoots of the classes, for example:

    Thaumaturges, lore wise, focus on both life and death. Black Mage being their job, there could be a branch of the Thaumaturge's Guild that focuses specifically on death and the associated destructive magic. You would have to have sufficient knowledge of Thaumaturgy before you are allowed to join their ranks.

    On the topic of the weapons though: Absolutely love them. They have a slight fire-based glow, which you would expect from the weapons obtained from what is essentially the God of Fire.
    (2)