so for all those who complaining,can you make the design that not-over-the-top but represent Ifrit??
so for all those who complaining,can you make the design that not-over-the-top but represent Ifrit??
Aion Zwei - Masamune
Easily. By making the glow MUCH MORE SUBDUED. I don't want it bright, goddamn it.
And instead of making the horns major "weapon" components, I would have gone with something more of a decorative feel using the horns and parts. Like, they would be decorative on the shaft of the lance, or be a decorative handguard on the bow, while retaining natural metal/composite parts so that it still looks like a proper bow.
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Or they actually listened to that stupid "We want glowy weapons!" threadnaught that popped up over the summer, and for that I blame you *** for this.
Last edited by Bublex; 09-29-2011 at 03:01 AM. Reason: Forum Rule Violation
last I checked the Art Director is still the same... Also I believe they are playing to the heartstrings of the Japanese as well. Hence the very Monster Hunter look and feel to them with the Final Fantasy touch to it.Easily. By making the glow MUCH MORE SUBDUED. I don't want it bright, goddamn it.
And instead of making the horns major "weapon" components, I would have gone with something more of a decorative feel using the horns and parts. Like, they would be decorative on the shaft of the lance, or be a decorative handguard on the bow, while retaining natural metal/composite parts so that it still looks like a proper bow.
Honestly, I think someone fired the wrong art director.
Xeto Milanti Bei

Very nice SE, keep up the fantastic work!!
the weapon doesn't even glow until you ready them for battle, and they look like they're made out from Ifrit's horns. as I recall, his horns glow.
Last edited by Andrien; 09-28-2011 at 11:55 PM.
It's not about the scripting they put into the weapon. I am criticizing it as a whole.
1. The design is oversized for most classes.
2. They didn't consider alternative means of "spiffyfying" up the weapon, like...I don't know, actually using a real weapon as the base and using the Ifrit-themed elements as decorative, rather than functional, parts of the weapon. (Like using the horns as a handguard on the weapon, as opposed to being THE weapon)
3. The glow is too bright for my preference, it immediately conjures up horrible memories of Lineage 2 and AION.
4. They probably ACTUALLY listened to the community's *** thread about having glowing weapons. Holy ***, people, way to force a change in the art direction of the game into something that is so contrary to the original direction set forth by Tanaka.
Now, I may have knocked Tanaka in the past, but I think he was right in one thing about FFXIV direction: The art assets. He wanted to keep things "humble" and "realistic".
Are these weapons from Ifrit realistic? *** no.
P.S. Any counter-argument saying that this is "Fantasy" and that it allows anything to go into the game, please do your research. Look at FFXI, FFXII, and FFXIV before this garbage appeared. You can see there is a consistent art direction, and if you can't, you're a *** who only gives a *** if there are shiny goody stuffs to swing your *** around with.
Last edited by Bublex; 09-29-2011 at 01:41 AM. Reason: Forum Rule Violation

Because XIV's degree of realism at release really had players praising the game...It's not about the scripting they put into the weapon. I am criticizing it as a whole.
1. The design is oversized for most classes.
2. They didn't consider alternative means of "spiffyfying" up the weapon, like...I don't know, actually using a real weapon as the base and using the Ifrit-themed elements as decorative, rather than functional, parts of the weapon. (Like using the horns as a handguard on the weapon, as opposed to being THE weapon)
3. The glow is too bright for my preference, it immediately conjures up horrible memories of Lineage 2 and AION.
4. They probably ACTUALLY listened to the community's *** thread about having glowing weapons. Holy ***, people, way to force a change in the art direction of the game into something that is so contrary to the original direction set forth by Tanaka.
Now, I may have knocked Tanaka in the past, but I think he was right in one thing about FFXIV direction: The art assets. He wanted to keep things "humble" and "realistic".
Are these weapons from Ifrit realistic? *** no.
P.S. Any counter-argument saying that this is "Fantasy" and that it allows anything to go into the game, please do your research. Look at FFXI, FFXII, and FFXIV before this garbage appeared. You can see there is a consistent art direction, and if you can't, you're a *** who only gives a *** if there are shiny goody stuffs to swing your *** around with.
Ya ok no
Last edited by Bublex; 09-29-2011 at 01:44 AM. Reason: Quoted content was edited by Moderator due to violation of Forum Guidelines.


they're very nice, you forgot this game is called final "fantasy" .. i will not miss the UGLY templar's falchion after acquieing the ifrit's sword :P
ugh, I believe they said XIV was "High Fantasy"
The weapons are fine.
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