Although I understand Minfilia is the leader of the group and appreciate her role in 1.0, she's become a pretty stale character. I would like to either see her changed or put out of her misery.
Although I understand Minfilia is the leader of the group and appreciate her role in 1.0, she's become a pretty stale character. I would like to either see her changed or put out of her misery.
Can death be used as actual dramatics instead of a cheap thrill for once?
Don't care about Superman.
Just wished people would see that you can write off a character without resorting to killing them. Otherwise we may as well kill off everyone once their stories are done and we have no further use for them.
You misunderstand, that story marked the beginning of the end of Death as something with serious weight on it, before that comic book arc, death is well, death, now? Anyone can die as logn as there is a way to contrive their resurrections, it wasn;t a matter of griving a beloved charatcer, it was a matter of "ehh he;ll be back, they realy woudenlt kill off one of their most popular characters? would they?" And that "trend" became embedded in all of fiction
Last edited by Morningstar1337; 10-17-2015 at 02:23 PM.
For a lot of writers, though, once they decide that "death" is the ultimate price their characters can pay, no other currency seems good enough, even if it means they end up writing a lot of bad checks.
Except for FF2, I feel like most FF games had the good sense to stop at one or two major deaths that ended up greatly impacting the story, and that's leaving out games like FF1 that managed an "everyone lives" ending that included the villain. I realize FF14 is plotted like a seasonal TV show with a bunch of parallel arcs, but "major character death" really doesn't need to become a "minimum one-per-story" thing to keep players interested.
あっきれた。
it was just a setup to make us think SE didn't have the guts to 'really' kill anyone, so that when it actually did happen it was even more of a kick in the guts. T_T
From a narrative standpoint,I was disappointed that the events in Ul'dah seemed to just fizzle out. It kind of made the build up seem rather pointless. It wasn't cause it facilitated a major shake up for the Scions and set the tone for the start of HW but it still felt kind of a let down and a rather over elaborate way of doing those things.
Having said that the stuff in Ishgard made up for it pretty well. There was nothing simple of neat about the situation in Ishgard in HW and right and wrong were all not clear cut lines. Plus even though we scored a victory at the end, the repercussions of what we started haven't even begun to rain down on us. 3.1 will start on that as the massive culture shock Ishgard is going to experience will begin to hit home and the chaos such a thing will cause will begin to show. The other obvious issue is the Garleans. They still have access to all that Allagan tech. Who knows what they might be able to pry out of that place.
This is simply a result of the Monetarists having far less power than they anticipated. They couldn't sway the people in favor of mistrusting us and they needed Nanamo too much to truly off her. Plus, we had no intention of simply letting things go after the harm they caused the Scions.From a narrative standpoint,I was disappointed that the events in Ul'dah seemed to just fizzle out. It kind of made the build up seem rather pointless. It wasn't cause it facilitated a major shake up for the Scions and set the tone for the start of HW but it still felt kind of a let down and a rather over elaborate way of doing those things.
Having said that the stuff in Ishgard made up for it pretty well. There was nothing simple of neat about the situation in Ishgard in HW and right and wrong were all not clear cut lines. Plus even though we scored a victory at the end, the repercussions of what we started haven't even begun to rain down on us. 3.1 will start on that as the massive culture shock Ishgard is going to experience will begin to hit home and the chaos such a thing will cause will begin to show. The other obvious issue is the Garleans. They still have access to all that Allagan tech. Who knows what they might be able to pry out of that place.
As far as 3.0 goes, tbh for me the game without the Scions is just not the same. It felt like all we did was randomly poke our heads into other people's business just because as Scions, we like to solve other people's problems for them. The fact that there are more shades of grey in HW than in ARR reinforced that feeling for me. It felt outright wrong to be invading the Aery and killing the numerous dragons there, and it did not at all feel like Nidhogg was unreasonable. If I killed your sister, would you be obliged to forgive and forget? It's simply a matter of dragon lives being quite so long that makes this war as drawn-out as it is, but I cannot bring myself to disapprove of Nidhogg's fury and need for vengeance.
I actually liked 3.0's story, though killing off a chunk of the characters leaves me wondering what's up. As much as the search for them is underway, I'm not looking forward to going back to the rising stones for another gala luncheon with Minfillia. It would feel like going backward, or "is this all I'm going to be doing"?
Last edited by Kallera; 10-18-2015 at 04:21 AM.
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