Quote Originally Posted by Oldschoolegamer38 View Post
well also shows who is doing the mechanic and who isn't
I can't guarantee that if SE implements an addon system that I'll be able to code that advanced anytime soon. I suppose I could technically have it see when players take damage as well and what caused the damage to occur. Like for example: Titan. Say a DPS gets hit by that move that knocks you off the platform (the straight-line attack that is "random" target-based). If SE properly implements an Addon system, I should be able to read that and then display it. I've also considered a kind of solution that would help alleviate the mechanics problem. Although this idea might lead to harassment claims, I'll post it anyways. My damage meter utility would post something like a quest notice above the enemy's health bar saying someone like, "<player> has died. The Killing blow was from <Monster> for x damage. Although the Titan fight would require a bit more complexity than that.