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  1. #1
    Player
    Oldschoolegamer38's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    240
    Character
    Fultorn Kilnson
    World
    Exodus
    Main Class
    Lancer Lv 90
    well also shows who is doing the mechanic and who isn't
    (0)
    So fresh it'll smack yo momma!!!

  2. #2
    Player
    Riinata's Avatar
    Join Date
    Jun 2015
    Posts
    21
    Character
    Faernis Celestias
    World
    Ultros
    Main Class
    Thaumaturge Lv 47
    Quote Originally Posted by Oldschoolegamer38 View Post
    well also shows who is doing the mechanic and who isn't
    I can't guarantee that if SE implements an addon system that I'll be able to code that advanced anytime soon. I suppose I could technically have it see when players take damage as well and what caused the damage to occur. Like for example: Titan. Say a DPS gets hit by that move that knocks you off the platform (the straight-line attack that is "random" target-based). If SE properly implements an Addon system, I should be able to read that and then display it. I've also considered a kind of solution that would help alleviate the mechanics problem. Although this idea might lead to harassment claims, I'll post it anyways. My damage meter utility would post something like a quest notice above the enemy's health bar saying someone like, "<player> has died. The Killing blow was from <Monster> for x damage. Although the Titan fight would require a bit more complexity than that.
    (0)