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  1. #1
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    A better alternative is to do away with the archaic way of dividing the population by server and instance zones. Create more instances for each zone for more and more players. Why a modern game doesn't allow for every player in the same region to play with each other is beyond me. Some players are even divided by data center even if they are technically in the same region.

    "Mega-Server" technology is not a new thing. Other games have used it. It is about time FInal Fantasy XIV does as well in my opinion
    (1)

  2. #2
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
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    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    For once a topic I can actually agree with. Problem is if the floodgates were open everyone would be flocking to the three to five most populated servers, leaving the rest of them out in the cold.

    So the solution then is what? To merge the smaller servers together and increase their average server size?

    I do sympathize with those who want to play on the same servers as their friends. Noone should have to pay for a transfer to accomplish that if they are new.
    (2)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Superskull85 View Post
    A better alternative is to do away with the archaic way of dividing the population by server and instance zones. Create more instances for each zone for more and more players. Why a modern game doesn't allow for every player in the same region to play with each other is beyond me. Some players are even divided by data center even if they are technically in the same region.

    "Mega-Server" technology is not a new thing. Other games have used it. It is about time FInal Fantasy XIV does as well in my opinion
    Area codes and Zip codes predate the Internet.

    While I don't expect FFXIV to take this route, and I'd shun games that try to do the "lets create a stupid amount of servers, populated by 3 people and a cat" a la Minecraft.

    The "correct" solution, albeit difficult to pull off would be to be a combination of "cellular" networks and overlay instances.

    For example. Take Rowena's building in Mor Dhona. As soon as you enter the front door, all the "cells" outside would stop transmitting except the one immediately outside the door. For things like NPC shops, you'd get your own personal instance so that it isn't crowded by player collisions. For Player housing "shops" and field shops they would "crowd control" creating an "invisible" barrier so that the "player shop" can be seen and interacted with, and player collisions turned off in that immediate cell.

    Player collisions would be turned on only for cells outside of "town" cells, thus allowing strategic use of mounts, vehicles and obstacles for FATE type events

    Player Name collisions, are also easily dealt with. The underlying cells would have a "home" cell (that the player can change) so only that player gets the "unique" name in that cell. In the event that two players have the same name, the "visiting" player would get20"from (cell plain name)" affixed to their name. If two players with the same name want to have the same home cell, they will always get a prefix name reflecting their "job" in the cell. eg "(Blacksmith) Jill Wayne" and both players can't be the same job in the same cell at the same time. So it would only become an issue if everyone wanted to be called "Ninja Naruto Animekid"

    So the instance solves the population problem at the cell level, while the cell'ing solves how to put everyone into the same world without creating so much fragmentation.


    But I digress, the problem with FFXIV is that the servers were made "smaller", like they cut all the previous zones up into 5 or so pieces, in what used to be one zone. So this also limits the number of players that can play per server so there is more headroom for SE to add more content that comes back to these places. I'm sure everyone has seen plenty of the "no entry" doors to buildings all over the place.
    (0)

  4. #4
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    [..]
    Well the thing is they already have the instancing technology and have actively used it in the Sea of Clouds/Churning Mists on some servers. Why this can't be made a permanent feature is well...a mystery. Personally I do think you should be able to "phase" with another player by simply selecting their name in the various UI's but that really shouldn't be that hard.

    Heck instancing could easily allow for more housing spots too. For example player A having a house on Rowena Avenue (completely made up) in instance 1 and player B also having that plot but in phase 2.

    You don't even need to have private anything just open up more instances for populated zones. That's the beauty of the system and why a Mega-Server is used in the first place; to allow everyone play and interact with each other in the same region.
    (0)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Superskull85 View Post
    Well the thing is they already have the instancing technology and have actively used it in the Sea of Clouds/Churning Mists on some servers. Why this can't be made a permanent feature is well...a mystery. Personally I do think you should be able to "phase" with another player by simply selecting their name in the various UI's but that really shouldn't be that hard.

    Heck instancing could easily allow for more housing spots too. For example player A having a house on Rowena Avenue (completely made up) in instance 1 and player B also having that plot but in phase 2.

    You don't even need to have private anything just open up more instances for populated zones. That's the beauty of the system and why a Mega-Server is used in the first place; to allow everyone play and interact with each other in the same region.
    The problem with instances is limited resources. You need to be able to "spin up" and "spin down" instances. When you stick stuff like that in the context of housing, you are creating permanent resource losses, because now you can't spin down the map when nobody is in it, it has to run in perpetuity. The correct thing to do in a different game would be to "stretch" the map, eg adding new cells between point A and point B. Throw in a convenient excuse like a Volcano or Earthquake, and you're done.

    But to go back a bit, this is something that only works when there isn't a "minecraft" like of component. To overcome that in such a game actually requires overlapping protection cells.

    EG the cells occupied by A housing and B housing overlap at point C which is a protection buffer. To build anything in the protection buffer cells, requires an agreement between A and B cells. Should A or B be permanently removed, the protection cell will still exist unless both are removed, if both are spun back up at a later date (say a single person walks into A, through point C to B) it would be seamless as if they had never been spun down.

    At any rate, real-world technology has existed for decades for solving "how do you put everyone in the world on the same network", because that's exactly how the GSM system works, albeit much more complicated than I'm describing, and also how the current LTE cellular system works. Everyone gets a unique ISMI (that's your "client device") and a IMEI (That's the subscriber identity module) and your permission to use any cell in the world is determined by your ISMI connecting to the network and the IMEI connecting to your carrier for permission to be charged. Your "home" registar is where your phone number is unique (eg NPA-NXX) and you're registered as a "visitor" whenever you go somewhere else. They also do "instancing" by having multiple frequencies, and CDMA works by everyone speaking at the same time but different languages. So capacity only declines by simply not having enough smaller cells instead of trying to build large cells.

    Therefor, you get better use of hardware by having the ability to spin up and spin down small cells than large ones. A cell could be as small as a room, or as large as a cow pasture, it just depends how many many people are going to be consistantly present. This is where "virtualization" actually would work as promised. In practice, game companies have been making awful use of virtualization, choosing to instead put MORE instances on the same equipment to save costs rather than spinning up smaller instances on-demand.

    Anyway, to go back to the OP's question. FFXIV's V1.0 had super-large cells (basically all of Ul'dah was one.) While V2.0's maps were all cut up into about 5 pieces each. Consider how copy-pasta the V1.0's landscape was, this was actually for the better, as it removed a bunch of nonsense from the Shroud and from Limsa. It also allowed them to actually create unique towns where once was just two tents and a Crystal.
    (0)

  6. #6
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    What I don't get is how you can transfer to a locked server, but can't create a new character on one.

    If the servers are being locked due to congestion and due to approaching hardware limitations, how come people can transfer to them?

    If the servers are really being pushed to their limits, transfers to them should be disabled too O.o.
    (0)

  7. #7
    Player papichulo123's Avatar
    Join Date
    Oct 2014
    Location
    udalh limsca
    Posts
    791
    Character
    Frederick Chronos
    World
    Lamia
    Main Class
    Goldsmith Lv 70
    they should allow free world transfers to lower populated servers!!!!!
    (2)

  8. #8
    Player
    TehZombz's Avatar
    Join Date
    Aug 2014
    Posts
    13
    Character
    The Zombz
    World
    Lich
    Main Class
    Bard Lv 60
    Quote Originally Posted by papichulo123 View Post
    they should allow free world transfers to lower populated servers!!!!!
    Or merge the lower servers together
    (1)
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  9. #9
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Silvanoshi View Post
    As I mentioned above, this feature isn't really serving any purpose other than to inconvenience new players. If server population/overload is the issue, you upgrade the server hardware or offer free transfers. You dont add in an extra hoop and make NEW PLAYERS go to such lengths as this (checking at certain times to make a character) to play a game.
    People gravitate to full realms for various reasons and even Blizzard admitted free transfers off don't solve the problem because people don't want to leave for those same reasons.

    Server hardware has outright limits to capacity. It's a fact. Took me two days to get a toon made on Excalibur. I was fine with this.

    It's preferablecto the laggy crashfests and 3 hour waits to log in otherwise. Go play on say, Illidan or Stormrage andctry to log in during prime time after a patch and you'll see why I prefer it this way.
    (0)

  10. #10
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    I completely agree. I've lost two friends to this issue, as I play on Hyperion. Telling them to wake up at 3am to create a character, or to create a character on another server and then pay to transfer, are not viable alternatives

    Server technology needs to be upgraded, or more viable alternatives need to be introduced (Friend Codes).

    There's no reason for me to refer-a-friend if they can't (easily and reasonably) create a character on my server.
    (1)

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