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  1. #25
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KisaiTenshi View Post
    snip.
    1/ Apparently, a lot of healer I meet up in Duns by using DF, A LOT. But I won't group all the 3.0 Healers are the same as this minority

    2/For an over geared tank and party, how much MP does the healer really need to heal for each pull of 3-4 max trash mobs? I would say 6k MP is plenty to heal through each pull. And by the time, we reach to third pull, their MP regain skill should be off CD and ready to be used again. It is understandable if Healer run out of MP if Tank does a BIG PULL, but if run out of Mp by chain pull 3-4 mobs max at a time is just poor Mp skill management.

    3/Again, for an overgear Tank and party, and chain pulling, not BIG PULLING, Stoneskin is not necessary and can easily be done without. It helps, yes but not a must. If tank dies by taking 3-4 mobs at a time, don't blame on Tank for not having a Stoneskin, the Healer's skill should be in question.

    4/A good tank will never put himself in a position where he is out of sight of the Healer. This is totally Tank's fault, no argument from me.

    Some Healer has problems healing big pull even if the tank is well geared. Chain pull is the next option for a smooth and efficient run.

    Then again, what I fail to understand is why the healer fall behind the party all of the sudden, even without sprint, and they do have Sprint for free to boost with as well.

    Then again, I am not here for that but rather, there are good tanks and so are bad tanks. There are also good healers as well as bad healers, so don't group everything into one category.
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    Last edited by LionKing; 07-09-2015 at 03:16 PM.