Looks like normal alex still promotes statics as you dont need to worry about losing a roll because your group will run it till everyone got their token for the week.
Looks like normal alex still promotes statics as you dont need to worry about losing a roll because your group will run it till everyone got their token for the week.
Well weekly lockouts without actually receiving anything are excessively stupid so I don't really see a point in paying attention to that aspect.
IMO - I've done a lot of runs and gotten basically nothing. Without a static it's going to take a lot of hours every week to get the required tokens. Especially F4 where everything except chest tokens basically falls to the floor.
When you do get something it's not even exciting - in most cases you're not actually getting a piece for 2-4 weeks.
It's like receiving a savings bond instead of a birthday present.
I think the big thing right now is the fact that it is week one.
Currently everyone run every turn is rolling on nearly every piece. Next week everyone should have close to 4/5 of the 20 pieces they need and there will be fewer parties where 8 people roll need on both drops.
Currently everyone has a 12.5% chance of getting a piece per successful run and a ~4.16% chance of getting the specific piece they are looking for.
That's a pretty significant simplification that's also very wrong.
If you're to assume what you did - that you have a full group of everyone rolling on every token regardless (which will almost never happen), you have a 1/8th chance followed by a 1/7th chance for the remaining token, which functions as a 25% chance. And that's an at worst; if you're willing to accept anything, but there's other party members who aren't rolling on every piece for whatever reason (Already have drop, seeking specific drop), those rates go up.
If you're seeking a specific piece, I did the math back on page two, and in an absolutely worst case scenario (Everyone is seeking the exact same drop as you and only that drop), you have an 8% chance of any given run ending in you getting what you're after, or a 55% at highest if there is no competition whatsoever.
Last edited by Garlyle; 07-09-2015 at 03:41 PM.
Gah, Garlyle, I missed your previous post and I feel like an idiot. Thanks for pointing out my very stupid and amateur statistics mistake.
The main point I was trying to make is that those everyone rolls numbers are the norm right now because very few running Alexander right now are going to opt out on most of the pieces.
My math shows PLDs and MNKs clearing t13 in full Ironworks because they didn't have any other option
The only thing worse than the Coil drop system was getting nothing at all
Oh...
I'd question that assumption. Now that we know the drop tables, and know things like "Only Floor 4 is capable of dropping Armor Tokens" and other parts of the distribution, I think a lot of players are already narrowing in on which pieces they need from which floor in order to complete a set ASAP (Ideally arranged you can have a full set after 5 weeks); or are prioritizing parts to be as strong as possible for Alexander (Savage), etc etc
Or there's just specific parts they want for glamour. ...You get the idea.
Though I don't doubt there'll always be some players who just roll on whatever and are happy with whatever too, and there's definitely plenty that will be doing that at first, so yeah, it's all a variable range based on situation.
Last edited by Garlyle; 07-09-2015 at 04:36 PM.
I think that token from alexander should be guaranteed after you clear floor. I dont see a point to farm it or clear it more than once a week. Its just midless to hope for some RNG luck to win token against 7 others. Its also boring and non challenging to do those fights more than once a week.
I agree with Lunna, you should be rewarded for each turn by a token. That's all. You still need to farm around 15 tokens to get the whole stuff you need, sounds like enough farm for me. If they really wanted to add RNG to that, the RNG could be in what kind of token loot when you complete a turn but when the turn is completed, everyone should get the token. There is no use to add some more RNG to that...
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