Wait a second...
Hey op, you CAN do dungeons with 4 dps
But you need friends for that
Wait a second...
Hey op, you CAN do dungeons with 4 dps
But you need friends for that
my DPS queues have been nothing compared to before the expansion..
I mean I really dont mind the hour long queues. I can fish or mine or etc. while I wait. Recently though it's been like. maybe an average of six minutes.
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I've always felt this complaint is really lame in a game like FFXIV. Maybe that was because I played a rogue for years in World of Warcraft, and was unable to queue as anything but DPS. Playing FFXIV, I was able to main a bard, while running a white mage in dungeons for fast queues and easy tomes. You can do everything on one character. You can use one class to support the growth of another class. The option is there, unlike in so many other games.

I don't claim the following as fact, but my perspective/thoughts on the topic.
You're never going to go to a happy balance where everyone has instant queues, because people largely like hitting things with big numbers more then they like healing or taking hits. NPCs are always going to be dumb to the point where they would have to dumb the dungeons down to an equal and accommodating level. Let's assume that the second point isn't the case, if they make an efficient NPC, people will be less inclined to play with real players in a so-called multiplayer game save for in content that bars this feature.
About the only place where I can think of this being helpful, is if people stopped running old content/dungeons, but the roulette system handles this well enough in my opinion. I'd disagree with it for current content, it's a multiplayer game, play with people and not robots. You can run a dungeon with all DPS though you aren't likely to get very far in most cases, and I don't imagine there is a big enough outcry of people wanting this to warrant an entire automated dungeon balancing system being implemented to accommodate when a non-standard party enters a dungeon.



My DPS ques have been between 0-12 minutes. Of course there is no que time for my tank as its instant.
The routlette system handles things well.
I'm not so much interested in instant queue times, but rather the developers minimizing them. Wait times need to be reduced to a level where most can reasonably say they do not heavily cut into a player's play time. In my opinion, no one's wait time should be greater than 5 minutes during high time. I agree with the assumption that the number of roulette options are probably starting to divide up the community and adding to the queue times.I don't claim the following as fact, but my perspective/thoughts on the topic.
You're never going to go to a happy balance where everyone has instant queues, because people largely like hitting things with big numbers more then they like healing or taking hits. NPCs are always going to be dumb to the point where they would have to dumb the dungeons down to an equal and accommodating level. Let's assume that the second point isn't the case, if they make an efficient NPC, people will be less inclined to play with real players in a so-called multiplayer game save for in content that bars this feature.
I'm not sure how that is supposed to be a solution. If anything, that is more evident of the problem. I mean, its a solution in the sense that, yes, you can gear up a damage dealer, but if you can gear up a DD faster by not playing a DD in dungeons, that tends to suggest a serious problem.I've always felt this complaint is really lame in a game like FFXIV. Maybe that was because I played a rogue for years in World of Warcraft, and was unable to queue as anything but DPS. Playing FFXIV, I was able to main a bard, while running a white mage in dungeons for fast queues and easy tomes. You can do everything on one character. You can use one class to support the growth of another class. The option is there, unlike in so many other games.
Last edited by Fendred; 07-09-2015 at 09:04 AM.
The problem has been around since Dungeon Finder was introduced to World Of Warcraft in 2009. Not to mention dozens of copy cat games that used the same exact tool. You tell me.
Edit: Also, the entire reason it was added was due to the long wait times people were experiencing, so the DD issue predates auto-grouping tools by many years.
Last edited by Fendred; 07-09-2015 at 09:28 AM.
You can alrdy do any dungeon/boss/raid with any class combinations (and any numbers less then full party as of 3.0) by using preformed parties.
It's less about hitting things for big numbers (after all, tanks get to hit things constantly) and far more about lack of responsibility. When you queue as DPS you know you're basically just along for the ride. You try to do your best but you don't need to lead or make decisions or take any flak for making mistakes.I don't claim the following as fact, but my perspective/thoughts on the topic.
You're never going to go to a happy balance where everyone has instant queues, because people largely like hitting things with big numbers more then they like healing or taking hits. NPCs are always going to be dumb to the point where they would have to dumb the dungeons down to an equal and accommodating level. Let's assume that the second point isn't the case, if they make an efficient NPC, people will be less inclined to play with real players in a so-called multiplayer game save for in content that bars this feature.
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