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  1. #11
    Player
    nekuxdesu's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kojima Sama
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Wait a second...
    Hey op, you CAN do dungeons with 4 dps
    But you need friends for that
    (1)

  2. #12
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    my DPS queues have been nothing compared to before the expansion..
    I mean I really dont mind the hour long queues. I can fish or mine or etc. while I wait. Recently though it's been like. maybe an average of six minutes.
    (0)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  3. #13
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I've always felt this complaint is really lame in a game like FFXIV. Maybe that was because I played a rogue for years in World of Warcraft, and was unable to queue as anything but DPS. Playing FFXIV, I was able to main a bard, while running a white mage in dungeons for fast queues and easy tomes. You can do everything on one character. You can use one class to support the growth of another class. The option is there, unlike in so many other games.
    (0)

  4. #14
    Player
    Fenwick's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Ul'dania
    Posts
    215
    Character
    Fenwick Fuerlas
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I don't claim the following as fact, but my perspective/thoughts on the topic.

    You're never going to go to a happy balance where everyone has instant queues, because people largely like hitting things with big numbers more then they like healing or taking hits. NPCs are always going to be dumb to the point where they would have to dumb the dungeons down to an equal and accommodating level. Let's assume that the second point isn't the case, if they make an efficient NPC, people will be less inclined to play with real players in a so-called multiplayer game save for in content that bars this feature.

    About the only place where I can think of this being helpful, is if people stopped running old content/dungeons, but the roulette system handles this well enough in my opinion. I'd disagree with it for current content, it's a multiplayer game, play with people and not robots. You can run a dungeon with all DPS though you aren't likely to get very far in most cases, and I don't imagine there is a big enough outcry of people wanting this to warrant an entire automated dungeon balancing system being implemented to accommodate when a non-standard party enters a dungeon.
    (0)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,384
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    My DPS ques have been between 0-12 minutes. Of course there is no que time for my tank as its instant.

    The routlette system handles things well.
    (0)

  6. #16
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Fenwick View Post
    I don't claim the following as fact, but my perspective/thoughts on the topic.

    You're never going to go to a happy balance where everyone has instant queues, because people largely like hitting things with big numbers more then they like healing or taking hits. NPCs are always going to be dumb to the point where they would have to dumb the dungeons down to an equal and accommodating level. Let's assume that the second point isn't the case, if they make an efficient NPC, people will be less inclined to play with real players in a so-called multiplayer game save for in content that bars this feature.
    I'm not so much interested in instant queue times, but rather the developers minimizing them. Wait times need to be reduced to a level where most can reasonably say they do not heavily cut into a player's play time. In my opinion, no one's wait time should be greater than 5 minutes during high time. I agree with the assumption that the number of roulette options are probably starting to divide up the community and adding to the queue times.

    Quote Originally Posted by Gunspec View Post
    I've always felt this complaint is really lame in a game like FFXIV. Maybe that was because I played a rogue for years in World of Warcraft, and was unable to queue as anything but DPS. Playing FFXIV, I was able to main a bard, while running a white mage in dungeons for fast queues and easy tomes. You can do everything on one character. You can use one class to support the growth of another class. The option is there, unlike in so many other games.
    I'm not sure how that is supposed to be a solution. If anything, that is more evident of the problem. I mean, its a solution in the sense that, yes, you can gear up a damage dealer, but if you can gear up a DD faster by not playing a DD in dungeons, that tends to suggest a serious problem.
    (0)
    Last edited by Fendred; 07-09-2015 at 09:04 AM.

  7. #17
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Fendred View Post
    It's well documented with over ten years of evidence that people do not want to run tanks and healers in the unholy trinity of MMORPGs.
    Huh.....? Not sure if serious or just trolling, or just mad that DPS queue is longer
    (3)

  8. #18
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Chihaya View Post
    Huh.....? Not sure if serious or just trolling, or just mad that DPS queue is longer
    The problem has been around since Dungeon Finder was introduced to World Of Warcraft in 2009. Not to mention dozens of copy cat games that used the same exact tool. You tell me.

    Edit: Also, the entire reason it was added was due to the long wait times people were experiencing, so the DD issue predates auto-grouping tools by many years.
    (1)
    Last edited by Fendred; 07-09-2015 at 09:28 AM.

  9. #19
    Player
    Devils_Lawyer's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Devils Lawyer
    World
    Cactuar
    Main Class
    Summoner Lv 90
    You can alrdy do any dungeon/boss/raid with any class combinations (and any numbers less then full party as of 3.0) by using preformed parties.
    (0)

  10. #20
    Player
    DacienSanderon's Avatar
    Join Date
    Jul 2015
    Posts
    72
    Character
    Dacien Sanderon
    World
    Famfrit
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Fenwick View Post
    I don't claim the following as fact, but my perspective/thoughts on the topic.

    You're never going to go to a happy balance where everyone has instant queues, because people largely like hitting things with big numbers more then they like healing or taking hits. NPCs are always going to be dumb to the point where they would have to dumb the dungeons down to an equal and accommodating level. Let's assume that the second point isn't the case, if they make an efficient NPC, people will be less inclined to play with real players in a so-called multiplayer game save for in content that bars this feature.
    It's less about hitting things for big numbers (after all, tanks get to hit things constantly) and far more about lack of responsibility. When you queue as DPS you know you're basically just along for the ride. You try to do your best but you don't need to lead or make decisions or take any flak for making mistakes.
    (0)

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