It really depends on the server you are in. In the JP servers you don't really see much of any speedruns. They tend to do things slower or at a much more regular pace. It is mostly the EN community that thinks speed-runs are the norm.
Couple of things:
First, as mentioned in other posts, dps will sometimes pull mobs. The "let them die" method doesn't work when the healer might decide to heal the dps and then you have no choice.
Second is that people can actually dismiss you from the dungeon for refusing to speed run. Since two votes is majority in 4 men content, all it takes is the 2 dps to vote yes and you are out. Sure, now they will have to wait a good 5-10min for a new tank to join while the tank can get into another instance instantly. But if you get the boot right before the last boss as I've heard stories about, you just wasted 30min for nothing.
So running as a tank does not altogether solve this issue.
I've had it happen. Pulling before me and tanking things, with the healer healing them. It was like I wasn't even there. So I just left. And this was tam tara and I was a new tank. Speed running is actually scary to me as a tank.
As a DPS, I guess I'm every tanks best friend. I never pull before them.. and the other DPS doesn't either. Ya know, I try to be nice and easy going in my groups..
IMO an experienced tank only run very fast when he thinks the group is good enough and capable to do that.
I will be glad and appreciate when I was a healer or DPS and having such a great tank who make the content really fun.
Ofcoz I don't feel the tank is bad if he pulls one by one as long as he has concentrated on the fight.
But in practical, I found some ppl running dungeons while chatting with FC (keep mt to the Party about discussing BiS with FC ..etc ^^; )
or preparing food (suddenly brb before boss bcoz the pizza is done after 3min oven... when did the oven start? when pulling the 3rd pack? ^^; )
In above cases I think that player may perform a lot poor due to human multi-tasking limitation.
As well as ignore the emote /slap /laugh /angry spam they give you.
Healers & DPS fking around with Marks and Waysigns all over the place.
Healers keeping your HP@30% just to fk with you (I mean so they can DPS more) then fking you around more cuz you pull less because healer hasn't been keeping you topped up.
Yeah. A lot of thick skin needed.
Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/
I once met this speed run when on The Vault and I could say all JP people want things done as fast as possible (Thus if failed they say sorry and do normal run lol)
I don't mind speed runs when playing content that the whole group has already completed.
However, nothing bothers me more than when a DPS says "Hey guys I'm new but saw a video", and the tank proceeds to do super big pulls/ speedrun. This really bugs me. Keep it slow and simple for the new guy ffs.
Very very true indeed lol, they may pull 2 packs of mobs, but they don't try to pull the entire areas unless you are doing Wanderer Palace easy mode. Japan servers more consistent, most harder endgame dungeons at level 50 is 25 minutes or less (20 if your group is good). The easier dungeons are 20 minutes or less (12-15 minutes with seasoned speed runners, or even less than that).
If you pull an extra group then you're already being an irritant, but if you straight up die because the healer can't keep up then you've misjudged the level of the healer and that's on you. It's good that you would leave though, saves me opening the party menu to kick you for disrupting the dungeon.
Tanks generally don't pull only one group at a time because they can't hold threat - holding threat is incredibly easy in almost all situations. They don't pull multiple groups because they don't want to put unnecessary pressure on the healer. It's the healer's choice if they want to request the tank speed run, and it's on the healer if the tank dies then.
It's the tank's role to pull mobs and hold threat on them.
If the DPS or healer would like to tank, they are perfectly welcome to pull the mobs and do so. If the DPS grabs a group and the healer heals them and pulls that way, then obviously I will actively intervene to save the healer, but in general:
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