So now that it's been a few months since you were pretty green, do you get it yet? :')I just started FFXIV a few months ago. I am a casual player. I prefer to tank or heal. I now Q as DPS because of speed runs.
To avoid this...
When tank I say that I'm new.
When heals I say that I'm new and when the tank pulls to much I ask that he pull less.
When DPS I flail along til the boss and ask if there's anything I need to do.
This has not been working, and I would like to tank more.
I have just been avoiding random Q's: but, sometimes I need a run for the main quest line. I am looking for suggestions about how to address these issues in a way that will work. I am not used to the arbitrary hate of new players that I have been experiencing in FFXIV, so I assume that there is something I am doing wrong when approaching the issue.
I personally like speedruns as a healer, it keeps me awake and it's one of the last things that gets me excited in a scripted dungeon I've already run like 1000 times and chances are I'm there just to get it done.
But not in a million years I would feel entitled to force anyone in the group to speedrun just because I like that for said reasons. You have to respect that other people might not be on the same page as you are. This is not a singleplayer game, the ultimate feel of accomplishment should come from team play experience. If you are pulling mobs (not even trying to communicate in chat) to show the tank and the rest of the group that YOU want to go faster, please, uninstall the game and go play Duke Nukem 3D.
Necro Thread Activated!! Speed Runs Rule!! Seriously though, I do believe forcing ppl who can't handle/ not used to speed runs to do them is wrong and unefficient due to possible wipes, but Speed runs are a much faster farm and a way to challenge you an your friends with very linear content after you've done it too many times XD
Speedruns are just the way things are DONE. You either do a speedrun, or you're bad at the game. There is no in between. If you're not doing the speedrun strat, you are being inefficient. It's no different than seeing an "ice mage". And yes, healers, this means you are expected to DPS. Nobody wants to be in fractal for a half hour. You lose nothing by going faster. If you wipe, you ALSO lose nothing. So suck it up and get better at the game so they don't have to nerf dungeons even more.
Every wipe costs 2-4 minutes so if you wipe constantly because you try to enforce a speed run the rest of the group can't handle it's you who is slowing the run.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
My pull speed depends on the makeup of the party and how they do, I tell this with the first pulls of neverreap and fractal. The first hallway and island are a grand total of 5 enemies, if the healer can't keep me up through that? Then I slow pull the rest of the run, but if the healer has no issue keeping me up I'll start pulling like that for the whole run. I have to echo the sentiment that no one wants to be in those expert dungeons for thirty minutes, so I always pull as much as I think the party can handle. Most notably are when I have groups where I have a really geared smn and then another great aoe class like a blm, with that dps setup you can bet I'm going to pull groups of enemies. No reason not to capitalize on that much aoe.
Speedruns are great. As a healer I love big pulls if the tanker know how to use CDs. It's sad to see tankers pull a whole room and not use a SINGLE DEFENSIVE CD. It's frustrating to see dat warrior trying so hard to DPS, and then I need to keep healing him every GCD or he is cut in half like a piece of paper while I could be doing much more DPS than him. Other than that yeah, it's nice.
I respect tankers that would prefer not to, tho. I'll not force it. But I think they should try, at least one time, if we wipe it's fine, I'll be happy that you at least tried. I think most people that "hate" speedruns are just having anxiety, they are scared of big pulls and wipes. But really, it's not that hard.
And PLEASE, PLEASE whenever you see that there are two packs REALLY close together (i.e: the two packs of 2 after the first boss in Neverreap) pick them up. It's frustrating to be in a party as a WHM and two BLMs and the tank doesnt pick the pack that is literally on his side. I'll not pick them up for you, but I'll be silently judging you.
tbf that's whomever caused the wipes fault, not the way it was run. There's no group that's literally incapable of speedrunning.
Besides, what's the point of being cautious to that point in a video game? I get wanting an easier or more casual experience, but doing small pulls in dungeons is trying to pull in way where it's impossible to fail. Where's the fun in that? It's practically a sim.
What's the fun on having to heal a lot of damage if you can heal moderate damage with a lot less burden? As I said on the beginning, I do my roulettes after I get from work, nearly 1 a.m., and if the tank begins overpulling something that I can't heal unless I'm 110% focused, he's going to wipe and wipe again because at that time my mind is way tired to focus this much on a game just because someone is being hasty.tbf that's whomever caused the wipes fault, not the way it was run. There's no group that's literally incapable of speedrunning.
Besides, what's the point of being cautious to that point in a video game? I get wanting an easier or more casual experience, but doing small pulls in dungeons is trying to pull in way where it's impossible to fail. Where's the fun in that? It's practically a sim.
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