Speedruns are great. As a healer I love big pulls if the tanker know how to use CDs. It's sad to see tankers pull a whole room and not use a SINGLE DEFENSIVE CD. It's frustrating to see dat warrior trying so hard to DPS, and then I need to keep healing him every GCD or he is cut in half like a piece of paper while I could be doing much more DPS than him. Other than that yeah, it's nice.
I respect tankers that would prefer not to, tho. I'll not force it. But I think they should try, at least one time, if we wipe it's fine, I'll be happy that you at least tried. I think most people that "hate" speedruns are just having anxiety, they are scared of big pulls and wipes. But really, it's not that hard.
And PLEASE, PLEASE whenever you see that there are two packs REALLY close together (i.e: the two packs of 2 after the first boss in Neverreap) pick them up. It's frustrating to be in a party as a WHM and two BLMs and the tank doesnt pick the pack that is literally on his side. I'll not pick them up for you, but I'll be silently judging you.
Every wipe costs 2-4 minutes so if you wipe constantly because you try to enforce a speed run the rest of the group can't handle it's you who is slowing the run.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
tbf that's whomever caused the wipes fault, not the way it was run. There's no group that's literally incapable of speedrunning.
Besides, what's the point of being cautious to that point in a video game? I get wanting an easier or more casual experience, but doing small pulls in dungeons is trying to pull in way where it's impossible to fail. Where's the fun in that? It's practically a sim.
What's the fun on having to heal a lot of damage if you can heal moderate damage with a lot less burden? As I said on the beginning, I do my roulettes after I get from work, nearly 1 a.m., and if the tank begins overpulling something that I can't heal unless I'm 110% focused, he's going to wipe and wipe again because at that time my mind is way tired to focus this much on a game just because someone is being hasty.tbf that's whomever caused the wipes fault, not the way it was run. There's no group that's literally incapable of speedrunning.
Besides, what's the point of being cautious to that point in a video game? I get wanting an easier or more casual experience, but doing small pulls in dungeons is trying to pull in way where it's impossible to fail. Where's the fun in that? It's practically a sim.
You make it sound like way more effort than it is. At 110% you can keep the tank up and contribute a significant amount of dps. At like 90% you can maybe throw a holy or 2 out. At like 70% you can scrape by keeping the group alive. At like 60% you wipe. You don't have to give 110% all the time.
Either way, it's not really their fault if it's your healing that caused him to die. Wipes happen, whatever, but don't push the blame. If you can't heal someone that you were capable of healing, that's your fault. Not their fault for taking an amount of damage that you were supposed to handle.
If you ask for small pulls then it'd be their fault. If you just don't feel like putting forth effort and also don't tell anybody that, then tough luck but you caused a wipe.
The fun part is that there's an actual chance to fail. If it's 100% guaranteed that you'll succeed, then why even bother? Just let me click a button for some tomes and save us all some time. I wanna actually have my actions have some sort of effect.
Last edited by Malevicton; 10-27-2015 at 06:19 AM.
When in doubt, assume sarcasm
My pull speed depends on the makeup of the party and how they do, I tell this with the first pulls of neverreap and fractal. The first hallway and island are a grand total of 5 enemies, if the healer can't keep me up through that? Then I slow pull the rest of the run, but if the healer has no issue keeping me up I'll start pulling like that for the whole run. I have to echo the sentiment that no one wants to be in those expert dungeons for thirty minutes, so I always pull as much as I think the party can handle. Most notably are when I have groups where I have a really geared smn and then another great aoe class like a blm, with that dps setup you can bet I'm going to pull groups of enemies. No reason not to capitalize on that much aoe.
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