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Thread: Speed Runs Suck

  1. #101
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Edewen View Post
    The entire argument is invalidated by the gating se has been putting into dungeons for the past year. 2 groups at once is not a speed run, is simply efficient. It is doable in the bare minimum gear without much risk to the group. Unless your healer is a complete idiot or dcs, there is nothing to worry about.
    Yes, let's forget about respecting someone who doesn't feel secure with speedrunning a dungeon just because it's "efficient". Never forget you are on the Duty Finder, and the sole purpose of Duty Finder isn't giving you tomestones, it's making old players help new players.
    (6)

  2. #102
    Player
    WingsOfAzrael's Avatar
    Join Date
    Jun 2015
    Posts
    239
    Character
    Emarial Artayu
    World
    Hyperion
    Main Class
    White Mage Lv 90
    they only suck in exp dungeons if the tank doesn't ask the rest of the party if they're ok with it
    (0)

  3. #103
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I think SE buffed the mobs in the HW dungeons, certainly the level 60 ones. I think SE did that to dissuade people from doing speedruns. As a DRK in full law with 15k HP, I get absolutely wrecked if I pull more than 2 groups (and even then 2 groups is too much. Might be more possible to do speedruns in HW dungeons in full Eso sets, but in Law, it's better to just pull one group at a time.

    BTW, any tank worth their salt will let the stupid DPS die if they pull mobs trying to hurry the group up. Tanks and to a lesser extent healers, choose the pace, not the DPS. You wanna control the pace, then be a tank/healer.
    (1)

  4. #104
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Personally/fc will instantly drop if tank is going at a snail pace.
    (0)

  5. #105
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Unglitteringold View Post
    Sure, and what happens when they say, "Yes. Pull big," and then suck? Then they blame the tank for sucking
    If you enjoy tanking, then you'll have to get over this. I'll give you a veteran's tip. The tank gets blamed for EVERYTHING. It's just a common thing. Dps never blame themselves for being too slow (and hardly know if they are too slow because parsers are illegal in game), and healers like to cover their asses. Some are good. Some are bad. Some think they are good but can be better.
    If someone complains about your tanking you only have TWO questions to ask yourself. 1. Did I hold aggro? If yes, then you did 90% of your job. Congrats. 2. Did I do everything I could to mitigate the dmg I was receiving (ie. pop appropriate Cd's, buffs etc.)? If yes, then great! You did 100% of your job and the healer and/or dps just suck. If they complain, who cares? You know that you did your part as well as you could.
    (2)

  6. #106
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
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    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Unglitteringold View Post
    I assume that there is something I am doing wrong when approaching the issue.
    It's hard to say if you're doing something wrong without actually seeing you tank, but a few months of tanking means you're likely inexperienced.
    Speed runs come with knowledge, gear level and a solid team. Overgeared tanks laugh all day at the idea of doing baby pulls, but no amount of gear will save you if the healer can't keep up, or the dps are too slow and lets the mob outlives your Cd's. Doing a solid speed run requires knowing where all the mobs are, which can be skipped (if any), and how to best bundle them up into neat little packages for the dps. That comes with repetitive runs.
    Tanks have a lot of responsibility. There's no easy way around that. No one doing their roulette for tome bonuses, least of all the dps who que for hours just to be there, want to spend all day in a dungeon they know can be cleared in half the time.
    (2)

  7. #107
    Player
    Shuri's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Shuri Aegis
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    It annoys me so much when I used to play WHM and a tank tries to 'speed run' through a dungeon, when both DPS are single target focused DPS.

    Happens a lot less now though, well, especially when I'm the tank
    (4)
    Gotta Catch 'Em All
    www.FFXIVmounts.com

  8. #108
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    I have been in maybe 10-20 dungeons so far. One tank ran through the instance, pulled everything and died because we weren't expecting it.

    Asides from that every one has been a normal run. I think once or twice we probably skipped some trash/chests but i've never really felt rushed or that it's going too fast.
    (0)

  9. #109
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Viridiana View Post
    If I'm tanking and the DPS deliberately pulls another group of mobs, they're telling me that they want to do my job. I'll let them until they die. If the healer for some reason heals them, I'll make sure the mobs don't go for the healer, but I won't pull mobs off of someone who deliberately pulled mobs to themselves, just like I wouldn't fight for aggro with an off tank.
    If you do this then you are a bad tank plain and simple, tanks role is to adapt and carry the group if it comes to that. I know its sometimes annoying when whole group makes your job total nightmare, so you should take it as an combat training for end-game because nothing is better training than running dungeons with tards. ^^

    PS: I love when caster/healer pop sprit and grabs extra pack from further ahead so i can slack and stand still.
    (1)

  10. #110
    Player
    Twilite's Avatar
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    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vickii View Post
    I have been in maybe 10-20 dungeons so far. One tank ran through the instance, pulled everything and died because we weren't expecting it.

    Asides from that every one has been a normal run. I think once or twice we probably skipped some trash/chests but i've never really felt rushed or that it's going too fast.
    There is a such thing as pulling too much for even the tank to handle. Usually..experienced tanks are confident in pulling 3+ rooms, but an unexperienced one..better not. When I'm on BLM, I am always in speed runs for obvious reasons, but I've seen so REALLY HUGE pulls because tank over zealousness, and wipe happens because waaaay too many.
    (2)

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