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Thread: Speed Runs Suck

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  1. #1
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nova_Dresden View Post
    Actually, what you're describing is why we don't have better players. Mass pulling and "burn baby, burn" creates the bad players, not the good ones. It might help improve a tank on learning threat control and damage mitigation, or a healer on keeping everyone alive. For a DPS however all it does is create AoE happy bad players. And when harder dungeons come out the reason why people cry for nerfs is because they can't mass pull and burn at first. If you train people to burn down 30 things at once instead speed killing smaller groups then you have to break that mindset and get them to play correctly when needed for harder gameplay.
    No and your bad if you think that.
    The encounters are so pathetically easy the only challenge can be to min max it 2 seconds faster than your last speed run by improving group dps, and minimizing overhealing / tanking threat waste.
    Both of which actually matter in progression raiding too.

    The getting it done sooner is just a bonus.
    (1)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Well I suppose that's the case if all you have to do to beat top end raids is mash your aoe key over and over.
    (1)

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