Actually, what you're describing is why we don't have better players. Mass pulling and "burn baby, burn" creates the bad players, not the good ones. It might help improve a tank on learning threat control and damage mitigation, or a healer on keeping everyone alive. For a DPS however all it does is create AoE happy bad players. And when harder dungeons come out the reason why people cry for nerfs is because they can't mass pull and burn at first. If you train people to burn down 30 things at once instead speed killing smaller groups then you have to break that mindset and get them to play correctly when needed for harder gameplay.


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