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Thread: Speed Runs Suck

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  1. #1
    Player
    Nova_Dresden's Avatar
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    Aug 2013
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    287
    Character
    Nova Dresden
    World
    Cactuar
    Main Class
    Scholar Lv 73
    Quote Originally Posted by DkDerek View Post
    If a tank wipes us pulling too much, I definitely don't get mad. Good on you for pushing yourself. You're trying to improve everyone in the group.

    If you pull one pack at a time, I will pull for you, tank things myself,and eventually initiate a vote kick.

    We as a community need to breed better players. The average skill level of ffxiv players is horrifyingly low. Pushing yourself is the only way to improve.
    Quote Originally Posted by DkDerek View Post
    I'll meet you at the 300 threads about nerfing content because shitters can't handle it.
    Actually, what you're describing is why we don't have better players. Mass pulling and "burn baby, burn" creates the bad players, not the good ones. It might help improve a tank on learning threat control and damage mitigation, or a healer on keeping everyone alive. For a DPS however all it does is create AoE happy bad players. And when harder dungeons come out the reason why people cry for nerfs is because they can't mass pull and burn at first. If you train people to burn down 30 things at once instead speed killing smaller groups then you have to break that mindset and get them to play correctly when needed for harder gameplay.
    (8)

  2. #2
    Player
    Geist's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa (1.0) Ul'dah (ARR)
    Posts
    130
    Character
    Geist Geiser
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nova_Dresden View Post
    Actually, what you're describing is why we don't have better players. Mass pulling and "burn baby, burn" creates the bad players, not the good ones.
    Agreed.
    What's more, the average trash mob in Heavensward comes with a marked increase in both HP and damage output in comparison to its ARR counterparts: the party should first gauge how much they can handle.

    Optimizing strategies and prioritizing hits, especially in a DF environment, sounds like the reasonable way to go -- quality versus quantity. No DPS loss either, since you're simply deploying your firepower in a more efficient fashion.
    (1)
    Last edited by Geist; 09-08-2015 at 06:49 PM.

  3. #3
    Player
    Malevicton's Avatar
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    Sep 2013
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    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nova_Dresden View Post
    snip
    you could easily flip that around though. If players only ever do ST rotations then they'll "get bad" at AoE. Dungeons are there for you to apply your skills, not learn them.

    And people didn't call nerfs on PS for hard trash, they called nerfs on the bosses. People were fine with the trash, and that's the only real example.

    You have an idea of "play correctly" that is more of a personal preference. Which is fine, until you start telling other people they're wrong because of it.
    (1)
    When in doubt, assume sarcasm

  4. #4
    Player
    Staris's Avatar
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    Sep 2013
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    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nova_Dresden View Post
    Actually, what you're describing is why we don't have better players. Mass pulling and "burn baby, burn" creates the bad players, not the good ones. It might help improve a tank on learning threat control and damage mitigation, or a healer on keeping everyone alive. For a DPS however all it does is create AoE happy bad players. And when harder dungeons come out the reason why people cry for nerfs is because they can't mass pull and burn at first. If you train people to burn down 30 things at once instead speed killing smaller groups then you have to break that mindset and get them to play correctly when needed for harder gameplay.
    No and your bad if you think that.
    The encounters are so pathetically easy the only challenge can be to min max it 2 seconds faster than your last speed run by improving group dps, and minimizing overhealing / tanking threat waste.
    Both of which actually matter in progression raiding too.

    The getting it done sooner is just a bonus.
    (1)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Well I suppose that's the case if all you have to do to beat top end raids is mash your aoe key over and over.
    (1)

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