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Thread: Speed Runs Suck

  1. #141
    Player

    Join Date
    Jul 2011
    Posts
    644
    It's a game, there nothing to be mad, but people can't bear speedrun, or can't bear no doing speedruns.
    At least both tank and healer need to be ok with speedruns, if it's not the case for both, why doing it...
    The problem occur when a player can't listen to others.
    It's a problem for the dgn (when someone is not ready for speedruns), for the raid (it's harder content so when people don't read some advices or don't read the chat)... even for the pvp (when players play solo... in a mmo game, and only care about killing someone by chasing him and get killed instead).
    Don't play solo, and listen to the others, it's a mmorpg, not a solo game...damn
    Also i am doing speedruns when i tank, but i rarely have problem, also i never do low level dgn in speedrun, your gear is synch, so it would be too hard for the healer, and when i am doing speedruns, i never got the problem recently, but i remember in brayflox HM, when we wipe once too easy, i always tell to the group i pull less, cause everyone don't have the same level, gear, ect...
    I still doing that.
    (0)
    Last edited by kensatsu; 08-23-2015 at 06:27 AM.

  2. #142
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DkDerek View Post
    If a tank wipes us pulling too much, I definitely don't get mad. Good on you for pushing yourself. You're trying to improve everyone in the group.

    If you pull one pack at a time, I will pull for you, tank things myself,and eventually initiate a vote kick.

    We as a community need to breed better players. The average skill level of ffxiv players is horrifyingly low. Pushing yourself is the only way to improve.
    This guy speak the truth. If you're aren't pushing yourself to do more, you're gonna be bad forever.
    (6)

  3. #143
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by CompSci88 View Post
    This guy speak the truth. If you're aren't pushing yourself to do more, you're gonna be bad forever.
    Pushing yourself isn't going to increase your raw healing power/enmity generation. If a DPS/Tank pulls too much, beyond the character's (and not the player's) limit, you will just wipe and wipe again. That's why DPS doesn't decide how much or when a mob will be pulled.
    (9)

  4. #144
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DkDerek View Post
    Pushing yourself is the only way to improve.
    We do not train to be merciful here. Mercy is for the weak. A mob confronts you in the overworld or in a dungeon it is the enemy. An enemy deserves no mercy.

    Strike first, strike hard no mercy sir!!!!
    (0)

  5. #145
    Player
    Erit's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    99
    Character
    Rowan Sternritter
    World
    Cuchulainn
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DkDerek View Post
    If you pull one pack at a time, I will pull for you, tank things myself,and eventually initiate a vote kick.
    Sure. And when you pull ahead of the tank and both they and the healer let you die because they know their own limits and you are trying to force them to do things which they frankly cannot do because they barely meet the minimum item level for the duty, have fun not only failing to get the tank votekicked but also enjoying your shiny new DPS queue.

    If the tank is overgearing the content and is just being lazy and making the run take four times longer than it should? Sure, whatever floats your boat. But be ready to eat the consequences if you end up being the problem. If I queue into Neverreap as a fresh 60 in i145 with my pocket healer because we're used to doing everything together and know each other's limits, and you keep trying to get everyone killed, neither of us are going to save you from your own impatience. Run shit with your static, friends or free company if you want to see just how far you can go, because nine times out of two? The only thing you'll test the limits of in duty finder is everyone's patience.

    No one person is themselves the group, and patience is a virtue only fools elect to lack.
    (14)

  6. #146
    Player
    Geist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa (1.0) Ul'dah (ARR)
    Posts
    130
    Character
    Geist Geiser
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by DkDerek View Post
    I'll meet you at the 300 threads about nerfing content because shitters can't handle it.
    ...Did I actually read that? Sorry, but what's wrong with you?
    Improvement cannot be forced. I'm all for becoming a better tank and pushing the envelope, since it's my main -- but I never, ever will do that at the detriment of the party I'm in.

    I'm really sorry, but your view of teamwork seems... skewed to me, to put it bluntly. It flies over the obvious issue of mutual trust, and you cannot really engender new potential without that: if you want to be a leader, to inspire others, you've got to stand besides them as a peer first and foremost.

    Simply put, people don't learn to be better because we say so.
    (10)
    Last edited by Geist; 08-25-2015 at 06:04 PM.

  7. #147
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    I was taught to handle giant pulls by FC tank friend making tad too large ones on purpose but that was in mutual understanding "hey, let's see if you can handle the next one" and I was "ok", sure we wiped some times, and on other times I was able to handle stuff he didn't expect me to. But that was in party of four where everyone was up to it. Not a random party that just wants their daily clear instead of a crash course to "how to pull too much".
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  8. #148
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fevelle View Post
    Pushing yourself isn't going to increase your raw healing power/enmity generation. If a DPS/Tank pulls too much, beyond the character's (and not the player's) limit, you will just wipe and wipe again. That's why DPS doesn't decide how much or when a mob will be pulled.
    Problem with that is that it is the player's limits, not the characters. Solid players were speedrunning fractal/neverreap at i150. Not everyone should be held to that standard, but if you're i170+, then it's not a character limit anymore.

    If you're fine with the level of skill you're at, then w/e, but let's not pretend it's the game's fault.
    (0)

  9. #149
    Player
    Heavensword's Avatar
    Join Date
    Aug 2015
    Posts
    34
    Character
    Samomo Samo
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Malevicton View Post
    Problem with that is that it is the player's limits, not the characters. Solid players were speedrunning fractal/neverreap at i150. Not everyone should be held to that standard, but if you're i170+, then it's not a character limit anymore.

    If you're fine with the level of skill you're at, then w/e, but let's not pretend it's the game's fault.
    What "speedrun" you speak of as i150? Because I tried that with a full group of i150 in Neverreap, pull every mob on each "gate" and it still felt slow as hell. The result is almost always the same: the healer don't get to dps because the trash is hitting hard enough to negate a lot of incoming heals, me, as the tank, cycled through all my CD except for Hallowed Ground and Sentinel and each trash pack took like 2 mins to die. There is certainly no "speed" in any aspect of it.

    It seems like people confuse/attribute "Speedrun" to "pull-a-lot-of-mobs" and not taking into accounts as to the actual time it takes to kill those mobs. I can pull the entire dungeon right on top of your head, but if you still going to need 30 min to kill everything I pulled, then how is that different than killing 1-2 pack at the time? To me, "speedrun" should be the actual speed that requires to complete the dungeon NOT the number of mobs sticking onto a tank at a time.
    (4)

  10. #150
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Speedrunning in the beginning was basically skipping any extra rooms and pull only packs along the main path to the boss rooms.
    (0)

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