Quote Originally Posted by Iagainsti View Post
On the note of dps pulls, the only other mmo I've played is ffxi, where dps actually pulled to the party(positioning was important) so that doesn't bother me, I have no prob grabbing adds. What drives me nuts are ppl who get agggro and run around like maniacs; you're messing up my rotation homes chasing you down. Pro tip: gain aggro, run to the tank.
Exactly... if a tank holds aggro on 3 mobs and I pull the 4th (happend yesterday in Wanderer's palace with a single Tomberry, which was 5m away) and stack it on the tank.... than it's way more effort to not take it off of me. xD

And what exactly do ppl think to achieve by letting a dps die to an intentional pull on a single mob? Teach him a lessen, waste time? Great... maybe the dps teaches them a lesson in return by not attacking solo-adds which could be taken into his pull.
That's especially great for the two other ppl not involved, two divas who want to teach other lessons.. one letting the dps die (healer will jump in joy to be forced to turn CS off, just 'cause tank want to teach dps a lesson)... the other one not attacking and slowing the run further down.

It just shakes me, if I DoT+Contagion a pull and there's this solo-add which gets ignored by tank and stand like 5m away. Can't count the times when the Druid/healer in Fractal got totally ignored by the tank... usually I aggro it (DoTs+Fester), pull it LoS to the tank and Bane+PF.