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Thread: Speed Runs Suck

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  1. #1
    Player
    Pandalink's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Arasuke Faerius
    World
    Lich
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Twilite View Post
    The almost part being an i20 newbie tank with synced i180 players.. Synced players like that - their weapon is not gimped enough by level sync. Nothing in the game feels more of a challenge to me, than trying to keep aggro off players like that.
    Indeed, that's one of the situations where the tank is under more pressure than usual and especially doesn't want people pulling extra groups over.

    Specific situations like a DPS pulling 1 or 2 lone mobs very close to the existing pull in a very comfortable riskless run is somewhat forgivable, if they bring the mob to the tank at least. Anything else is out of scope for their role.
    (2)

  2. #2
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Pandalink View Post
    Indeed, that's one of the situations where the tank is under more pressure than usual and especially doesn't want people pulling extra groups over.

    Specific situations like a DPS pulling 1 or 2 lone mobs very close to the existing pull in a very comfortable riskless run is somewhat forgivable, if they bring the mob to the tank at least. Anything else is out of scope for their role.
    This is mostly true, but I find it generally more useful as DPS filth to pick off ranged (or priority) mobs that the tank can't pull into the main group. This is really common in Wanderer's HM with the sophists, because there's no good places to LOS them most of the time. It's easier for me to spend a couple GCDs blowing up a sophist than have it whip around and lay into the healer because the tank is busy with the main trash pull.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

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