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Thread: Speed Runs Suck

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  1. #1
    Player
    BushWookie's Avatar
    Join Date
    Jul 2015
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    61
    Character
    J'karr Nbolo
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I don't mind speed runs when playing content that the whole group has already completed.

    However, nothing bothers me more than when a DPS says "Hey guys I'm new but saw a video", and the tank proceeds to do super big pulls/ speedrun. This really bugs me. Keep it slow and simple for the new guy ffs.
    (4)

  2. #2
    Player
    Cilia's Avatar
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    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,698
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    The tank is the de facto leader, whether the healer and/or DPS like it or not. They'll go at a pace they're comfortable with.

    That said I will pull groups off of cocky BLMs who insist on pulling, but only because the healer will probably heal them and end up dying if I don't.
    (0)
    Trpimir Ratyasch's Way Status (7.3 - End)
    [ ]LOST [ ]NOT LOST [X]TRAUNT!
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  3. #3
    Player
    Seryl199's Avatar
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    Sep 2013
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    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by VisRalis View Post
    As well as ignore the emote /slap /laugh /angry spam they give you.
    Healers & DPS fking around with Marks and Waysigns all over the place.
    Healers keeping your HP@30% just to fk with you (I mean so they can DPS more) then fking you around more cuz you pull less because healer hasn't been keeping you topped up.

    Yeah. A lot of thick skin needed.
    I'm sorry, but healers don't DPS to mess with the tank. They DPS to kill enemies, which causes less damage to be dealt over the course of the battle, and to speed up runs as a whole. What you're describing isn't a disruptive healer, but a healer that toes the line, taking a calculated risk to push out as much damage as they can before bringing the tank out of danger. The healer is placing their faith in you to not make mistakes, dodge well and mitigate properly, just as you place your faith in them to keep you alive. So long as both of you do your part, the risk is a success. And it should be, every time. If not, the healer miscalculated and needs to make adjustments. If you're not comfortable with that, speak up. The healer is gauging the battle based on their own comfort level, they don't know where you stand.

    The other behavior you described, if it continues consistently, can be handled with a harassment kick, if they are so disruptive about it.

    I myself enjoy a good speed run when I overgear the dungeon. When ilevels are close, or strict level sync is in place, I'd prefer a normal run over drawn out AoE packs.
    (1)

  4. #4
    Player
    VisRalis's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    Quote Originally Posted by Seryl199 View Post
    I'm sorry, but healers don't DPS to mess with the tank.
    Reality is that these disruptive players don't give a crap.
    All this talk of faith is old news and idealism to them.
    They just want their crap and run done with disregard to other ppl. (Old news yup)
    After (or even before) 1st wipe due to overzealous DPS or Healer's too busy DEE(r)Psing, I find it best to just leave party and leave them to do their monkey business to themselves.

    /shrug
    (2)
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

  5. #5
    Player
    Mcortes89's Avatar
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    Jul 2015
    Location
    LL
    Posts
    7
    Character
    Mickey Chelewae
    World
    Diabolos
    Main Class
    Arcanist Lv 43
    People need to realise we were all newbies and going through the duty finder means getting newbies and shouldnt be speed running, find a party for that!

    I take my time if its my first dungeon so I can get the lay-out, with so much going on its hard to get your bearings.

    I had tank run off to mob then run off to grab more and come back, overwhelmed healer, tank kept dying. I had to stop being DPS to help heal, which shouldnt happen. Tank ranting and healer was upset saying he was new and didnt know what was happening. No one should feel that way.

    When I started mine dungeon, I didnt know not to attack blob, everyone calling me names. Told them its my first mmorpg ever, first in dungeon. One said sorry and helped, others kept shouting.

    Go find party to speedrun, dont act high and mighty because your lvl 60, there may be somone only lvl 19. Im lvl 35 only started dungeons as I like to do other things than main story.

    Everyone was new once, be nice.
    (3)
    "In the name of the moon I will punish you" - Sailor Moon

  6. #6
    Player
    Mcortes89's Avatar
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    Jul 2015
    Location
    LL
    Posts
    7
    Character
    Mickey Chelewae
    World
    Diabolos
    Main Class
    Arcanist Lv 43
    Also to add on to above post.

    People need to be patient with the chat option not everyone uses the pc or has a keyboard. I use the ps4 and dont have a keyboard so for me to type I need to scroll to every letter and have to stop moving which takes time.

    So if you ask a q in a dungeon dont just run off until you get an answer as others will be in the same position.

    Think about others not just yourself. Dont be so selfish as I am hoping people werent brought up like that :/
    (1)
    "In the name of the moon I will punish you" - Sailor Moon

  7. #7
    Player
    Pandalink's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Arasuke Faerius
    World
    Lich
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Mcortes89 View Post
    People need to be patient with the chat option not everyone uses the pc or has a keyboard. I use the ps4 and dont have a keyboard so for me to type I need to scroll to every letter and have to stop moving which takes time.
    Bit off topic but you should consider investing in a wireless keyboard, they work on the PS4 and will be very helpful for this game.
    (1)

  8. #8
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by VisRalis View Post
    Reality is that these disruptive players don't give a crap.
    All this talk of faith is old news and idealism to them.
    They just want their crap and run done with disregard to other ppl. (Old news yup)
    After (or even before) 1st wipe due to overzealous DPS or Healer's too busy DEE(r)Psing, I find it best to just leave party and leave them to do their monkey business to themselves.

    /shrug
    Being a main healer, that's my point of view for DPS'ing as a healer. Idealistic, maybe, but that's how I feel. I'm absolutely confident in my abilities to gauge how much damage the tank is taking, and I've already got my next couple moves charted out to chunk the tank back up when they're ready.

    That said, I'll concede on your point about legitimately disruptive players. Like I said, I'm a healer main, so I don't get to see the other side of the fence much. I started my PLD at 51 yesterday, and ran Dusk Vigil for the first time on it. I was on point with CD's, would pull the next pack without delay, and the healer would spam DPS till they were nearly OOM then jump around in front of my character and be passive aggressive in chat. I agree with you there, I don't want to deal with that attitude, so I left. It's not the DPS I have a problem with, it's the disregard to other people, in a pug of all things, that frustrates me.
    (3)

  9. #9
    Player
    PotatoWafflez's Avatar
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    Aug 2013
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    280
    Character
    Endless Paradox
    World
    Cerberus
    Main Class
    Gladiator Lv 1
    So long as the tank is building momentum and pulling the next pack when the previous one is about to die I have no complaints, but if you are the kind of tank who will pull one pack and then have time to put your weapon away and turn on the spot before moving towards the next pack and pulling you will make me complain because you are wasting time after every pull instead of calculating when things will die either stunning the last target so you can ignore it because you know it will die before the stun wears off and can set up the next pull or just pulling because it will only be one or two more GCDs till the previous trash dies just leaving the new set.

    And if you aren't going to try and take the risk someone else forced on the group what is wrong with you!? So a DPS pulled more mobs, so what? Pick them up see how much extra damage comes in, you are getting a freebie you are getting to see how much you can take without getting the blame for having pulled too much, letting the DPS die is the stupidest thing you can do in that situation because you are then even more likely to die from the DPS loss.
    (2)

  10. #10
    Player
    Viridiana's Avatar
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    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Neophyte View Post
    @Viridiana: No ones talking about a group without any AoE-class. But SCH and SMN do more dmg the more mobs are there, with additional use of Eye for an Eye, which you won't use on unrisky 2mob-pulls. One Bio (or think of trisaster) at a additional mob grants way more dps than an additional ruin on the single target does.
    The hate generated by DoTs is minimal and me standing next to tank makes it easy for him to just switch target.
    Well, pretty much nobody in this thread has specified what job we're talking about. Just "DPS" pulling mobs, and "it's more damage to AOE than to single target," both statements that can apply just as much to TP users as to SMN and BLM. I'm not telling people not to AOE, because I know that's more DPS. I'm not telling tanks not to pull as much as they can handle, eucause I know that's also usually more DPS. I'm telling DPS that if they intentionally pull things, they better be able to kill the mob before the mob kills them. Unless, of course, the tank asks them to pull, or what have you.

    Quote Originally Posted by Neophyte View Post
    As a tank (or player at all) you have to know what different classes are capable of... If you got an add left with 10% health and 5 DoTs running.. just go on.
    If you're struggling with mobs, dont pull more.
    If you're doing fine (healer dpsing and tank not dropping health) then it's just fine if you try something out.
    I dont see any reason for letting a player die, if [i]everything[\i] runs fine and only thing is that i'm 'forced' to do little more than minimum effort.
    I think our only point of disagreement here is that I feel it's the tank's decision to pull more, not the DPS's. Again, unless the DPS can kill what they're pulling. I have pulled ahead of the tank before when I knew I could solo what I was pulling even if the healer and tank both left me to rot. But as far as I'm concerned, that's me saying "Guys, I've got this one; y'all go on ahead to the next group."

    Quote Originally Posted by Neophyte View Post
    I play healer myself sometimes and i would never ever give someone no heals just for 'punishing' him.
    What's next, not healing a tank on purpose who use too less CDs to teach'em that you as a healer decide how much health everyone has to lose at max?
    Probably only not doing it, cuz u would be next one dying.
    That's a non sequitur. I heal the person who's tanking. Priority goes to the actual tank, of course, but if I have a GCD to spare I'll heal someone who pulled aggro. If someone pulled another pack accidentally (and I do try to give the benefit of the doubt here), I try to keep them alive, too. If someone pulled on purpose and the tank takes it off of them, I keep healing the tank and it doesn't matter because the DPS shouldn't be getting hit. But as a rule, I try not to heal things the tank doesn't have aggro on.

    Now, if I'm tanking and someone pulls aggro, I take it off them. If they accidentally face-pull, I take it off them. If they intentionally pull, I make sure the healer and other DPS don't get aggro. If that means that the guy who pulled ahead of me survives, so be it. If he dies. . .well, next time maybe he'll use defensive CDs.

    Quote Originally Posted by Neophyte View Post
    After all it helps me to become a better healer, if i can react on such stuff (like in A2 it often happens that a dps gets initial aggro on a mob).
    And i will never let someone die who does accidentially facepull (maybe out of my sight) and i think he did it on purpose, which may happen to healers like you.
    And what dungeon is there where a DPS can face-pull out of sight of the healer and tank and not have it be his fault? Besides, I don't assume that people are doing things deliberately unless I see them actually doing it deliberately. As for stuff like A2, that's an entirely different situation than what we've been talking about. A DPS getting aggro on the occassional mob in A2 is an inevitability. It's a gauntlet where the DPS are expected to go almost all out the entire time and where it's impossible for the DPS to have enmity reduction up for every pull. At the same time, though, the tanks are prioritizing mobs that can't be allowed to run free. Things that wind up on the DPS will usually be the little guys who are less dangerous. I will gladly heal the DPS through the few mobs the tank didn't get enough hate on as long as it's something the DPS can kill before they die. If it's something they can't kill before they die to it, they should be working with the tank to not pull aggro.

    The tank is supposed to balance their pulls so that they can maintain aggro and not die. I agree that this quite often means more than one group at a time, which should be keeping the BLM/SMN in the group happy anyway. The healer is supposed to keep everyone alive, with priority to the tank because the tank is also trying to keep everyone alive, and maybe throw in some dps if they have a spare GCD. The DPS is supposed to balance killing things with not pulling aggro unless it's a mob they can safely tank or are expected to tank.
    (3)

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