they only suck in exp dungeons if the tank doesn't ask the rest of the party if they're ok with it
they only suck in exp dungeons if the tank doesn't ask the rest of the party if they're ok with it
I think SE buffed the mobs in the HW dungeons, certainly the level 60 ones. I think SE did that to dissuade people from doing speedruns. As a DRK in full law with 15k HP, I get absolutely wrecked if I pull more than 2 groups (and even then 2 groups is too much. Might be more possible to do speedruns in HW dungeons in full Eso sets, but in Law, it's better to just pull one group at a time.
BTW, any tank worth their salt will let the stupid DPS die if they pull mobs trying to hurry the group up. Tanks and to a lesser extent healers, choose the pace, not the DPS. You wanna control the pace, then be a tank/healer.
Personally/fc will instantly drop if tank is going at a snail pace.
It's hard to say if you're doing something wrong without actually seeing you tank, but a few months of tanking means you're likely inexperienced.
Speed runs come with knowledge, gear level and a solid team. Overgeared tanks laugh all day at the idea of doing baby pulls, but no amount of gear will save you if the healer can't keep up, or the dps are too slow and lets the mob outlives your Cd's. Doing a solid speed run requires knowing where all the mobs are, which can be skipped (if any), and how to best bundle them up into neat little packages for the dps. That comes with repetitive runs.
Tanks have a lot of responsibility. There's no easy way around that. No one doing their roulette for tome bonuses, least of all the dps who que for hours just to be there, want to spend all day in a dungeon they know can be cleared in half the time.
I have been in maybe 10-20 dungeons so far. One tank ran through the instance, pulled everything and died because we weren't expecting it.
Asides from that every one has been a normal run. I think once or twice we probably skipped some trash/chests but i've never really felt rushed or that it's going too fast.
There is a such thing as pulling too much for even the tank to handle. Usually..experienced tanks are confident in pulling 3+ rooms, but an unexperienced one..better not. When I'm on BLM, I am always in speed runs for obvious reasons, but I've seen so REALLY HUGE pulls because tank over zealousness, and wipe happens because waaaay too many.I have been in maybe 10-20 dungeons so far. One tank ran through the instance, pulled everything and died because we weren't expecting it.
Asides from that every one has been a normal run. I think once or twice we probably skipped some trash/chests but i've never really felt rushed or that it's going too fast.
Both of you don't know the reasons SE implemented DF despite any reason seemingly being obvious.
When I go on my DPS alt I will often pull something the tank skipped and kite it onto the tank... IF I think my DPS is enough to take it down before everyone's resources get low :P
When I go as a tank, I'll only skip a room if it has no treasure path, or if it seems obvious that people are hitting 'pass' on gear for their class... If the group is eating through stuff like a hot knife in butter, I won't skip things, even things with no loot, because they're making the time/XP ratio worth it.
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Good example of why I don't go blazing through multiple mobs right off the bat but instead gauge dps is the first double pull you can do in sohm al. Pulling that and not having the dps for it is just obnoxious. I usually do a small or moderate pull first to gauge df dps. IThe first set of adds in factual and neverreap will be pulled by themselves (I'll throw the moth in there if it happens to be close) if a dps automatically decides they wanna pull then next set I'll just let them die and respawn. I'm not playing pick the mobs of the dps. It's just not smart to go full speed run of the bat so many things can go wrong. If the group works quickly on that first set and shows the ability to keep up a fast pass needing little down time. it's speed run time. This is purely to allow a balance. I only ask for 1 pull to see where the groups stands as far as experience is concerned. If your to trigger happy to handle that you need take a break from the game and relax a little
I'll admit, I try to speed run content I haven't tried before. It's less about the time crunch for me as it is to testing my warrior skills to the limit, like, "can my cd combos hold up 4 packs in this run?". If we wipe, I'll apologize and tame the beast within. How big a deal is a wipe or two really?, and the ppl that get so #butthurt they #ragequit are the loons I don't really want to run with anyway.
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