Quote Originally Posted by Azurymber View Post
People seem to be missing the point. Yoshi P has said you should be able to play casually and choose to solo in this game. So I'm arguing that instead of having all solo as grinding and repeated leve quests, they create a 'solo expansion' that allows you to take one job max via solo through a deep storyline comparable to non-onlne ff titles. If you think thats a bad idea then explain why people would rather grind the same mobs for 40 hours over playing an interesting story for 30 or 40.
Actually the idea of a game within the game is sort of interesting, but my image of that is something more like content for a small dedicated party rather than solo play. Something along the lines of a quest that once a group begins they are forced to follow it to its conclusion before they can go back to accessing other game areas.

I don't think its really a marketable idea though. Story quests in MMOs work the way they do for a reason. Having a more immersive story would be nice, and I don't really agree that MMO can't pull this off because they are multiplayer, and the player can't be the hero of the story because every other player has to be worked in somehow. If you strip the story/quest element out of the game then all you are left with is grinding a job, craft, or relic item to a predefined cap which begs the question why bother in the first place?