Quote Originally Posted by Medura View Post
I charge a $400 an hour consultancy fee.... i run a marketing firm lol.

and this is why, i NEVER call support.

If you call support they use 2 hours to tell you: sorry i cant help you, please call the programmer instead, oh and heres your 1k dollar bill!

i sued someone for doing that to my mom once, know what? i won, easily!

support dont know stuff, they only do their best to hold you on the phone. If they cant help you in less than 10 minutes, they arent doin their job. To explain others code you must understand it first.

someone which havent taken at least a master in science odnt have the rights to say "i am smart, because i get money for sitting on my ass harvesting others fruits!"
I have a specialist in economics + politics from the best university in my country and one of the top non-american ones in the world. I specialize in neuro-economics (ex. i know neuroscience as well as any BA neuroscience student). I run an e-marketing firm that specializes in maximizing profits using the internet. That means i write web applications. In other words, i know how to program. I have programmed games before (mainly strategy games which required juggling 40ish variables and tons of formulas).

And attracting a non-mmo population to an mmo is good because many of them will enjoy the single player version of the game and decide to try the MMO version.

Lets say a single player mode is implemented.
500,000 people buy the game to play single player. If SE makes even $5 per sale of the -game- that is 2.5mil
If 10% of those players continue on to play the MMO for $10 a month, that is
$500,000 a month extra profit.
in a year thats 6mil.

Thus a single player expansion could generate 8.5 mil in 1 year. Since the core game elements are already built, it would probably cost 5mil or less for the labour needed to create a story expansion.

Now many of those people will play/pay for more than a year. And will buy a new FF MMO when it comes out 7 years down the road.

FF single player games in the main series -always- sell well. So SE is almost guarenteed to make a profit off it. Even if they offered it free, the number of new mmo subscriptions it generated could more than pay for the costs and provide more profits for the game.

I mean to determine all this SE would have to run a statisticaly accurate survey to determine if enough ppl would be willing to purchase a single player game when its coupled with an MMO. But theres a good chance it would work