Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 122

Hybrid View

  1. #1
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    i'm really surprised everyone is so against this.
    All this would do is turn a very long solo-grind -that already exists- into a solo story-mode. Put another way, all it would do is make the very boring solo grind into something fun to do.

    But I guess people who play this game don't like stories and would rather mindlessly grind on the same few mobs for days.......

    And honestly maybe its the players who are holding this game back then. Because the most successful and most demanded upcoming MMOs out there are heavily quest and lore base (WoW, SW: TOR, etc)

    Maybe SE's "unique" thing will be that its a 1 button mashing grind fest. I just never realized there were that many people who enjoyed that o_o
    (0)
    Mew!

  2. #2
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Azurymber View Post
    i'm really surprised everyone is so against this.
    All this would do is turn a very long solo-grind -that already exists- into a solo story-mode. Put another way, all it would do is make the very boring solo grind into something fun to do.

    But I guess people who play this game don't like stories and would rather mindlessly grind on the same few mobs for days.......

    And honestly maybe its the players who are holding this game back then. Because the most successful and most demanded upcoming MMOs out there are heavily quest and lore base (WoW, SW: TOR, etc)

    Maybe SE's "unique" thing will be that its a 1 button mashing grind fest. I just never realized there were that many people who enjoyed that o_o
    WoW has never been an MMO that concentrates strongly on story. The story IS there, but you ask most of the player-base in WoW what the story is about and they'll reply: "Who gives a ****?!" and honestly, if you played through it you'd seriously wonder where the story is, all you will experience is: *quest, go kill 10 orc* *quest complete* *quest, go kill 10 goblins* *quest complete* *quest, go collect 10 flowers* *quest complete* and so on and so on. WoW is with quest grinding as FFXIV is with leve grinding. It's all the same thing, just with a different wrapper.

    Though yes SW: TOR is apparently going to be heavy story-based, but we'll wait and see.

    But wait a second, hold on! Didn't I just spend 6 hours the other day playing through the La Noscea storyline with Ren along with all the side-quests, and going all the way up to rank 16 Archery with it? Yes I do believe I did! And did I feel like it was a grind? No I don't think it was because there were so many cut-scenes and things thrown around that I barely even noticed when a side-quest told me to 'go kill x amount of crabs'.

  3. #3
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Where gonna quote, but im tired of this.

    Azurymber, you are dumb.

    Thread closed.
    (6)

  4. #4
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    [SIZE="7"](No thanks.)[/SIZE]
    (3)

  5. #5
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Azurymber View Post
    i'm really surprised everyone is so against this.
    All this would do is turn a very long solo-grind -that already exists- into a solo story-mode. Put another way, all it would do is make the very boring solo grind into something fun to do.

    But I guess people who play this game don't like stories and would rather mindlessly grind on the same few mobs for days.......

    And honestly maybe its the players who are holding this game back then. Because the most successful and most demanded upcoming MMOs out there are heavily quest and lore base (WoW, SW: TOR, etc)

    Maybe SE's "unique" thing will be that its a 1 button mashing grind fest. I just never realized there were that many people who enjoyed that o_o
    heavy lore base? i only played wow for 3months and i know nothing of it's lore, reading them text boxes are pointless and if any of them had lore ...the hell if i will try to find them or care enough to try. i did play warhammer for years and they were the same thing, what real lore is there in quest by quest leveling. none. does anyone even know the stories in the leves? i don't ...i'm bored and twiddling my thumbs for content but i not read a one. but i do know the main story and side quests and the story for each class.

    if they seperate this it could work but that would be like making 2 games ...so umm yeah i'll pay 70bucks for 2games, but as a part of a mmo no frigin way. crazyness. yes a person should be able to buy a mmo an get the right levels and go threw all of the story and quit if that is what he bought it for though. some non mmo'ers might enjoy doing this, but that just intells, giving us all our dang stories all at once rather then little by little.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Azurymber View Post
    While I love FFXIV it seems to be failing as a multiplayer MMO. So why not make part of it single player? They have the basic code, they have the graphics, they have the ai, etc. All they would need is a few more graphics, a new story, and some cutscenes.

    Imagine an epic cutscene-based movie like expansion that makes it feel like you're playing a -normal- final fantasy. And when i say movie like i don't mean 40 min long cutscenes. I mean an epic save-the-world storyline with actual reoccuring characters that help you fight, backstories to the chars, in-depth lore, and LOTS of zones. The zones can even be instanced as long as they are somewhat new and creative (in order to prevent the costs of expanding servers or making them server compatible). The world is so huge that they could choose from different areas to hold the story. For example you might be responsible for liberating ala-mihgo. Or maybe you have to save the world from the threat of a dragon war. Or they can just make an entirely new area and have the story there.

    I know it seems like a stupid idea for an MMO but think about how many non-mmo players it would pull in who might stay -after- finishing the story. Essentially you should be able to do the entire single player (30-50 hours gameplay?) with one job and by the end have that job near max. So current players would get to level up another job while experiencing the single player mode, and new players would be able to level up and get to end game without boring grinding.

    Main point is if SE markets the game as a single player mode with a different name + 1-month free, they could easily draw in 800k+ new players overnight. And a large amount of those would probably stick around to play the MMO part afterwords.

    It would also make FFXIV unique compared to every other MMO.

    People seem to be missing the point. Yoshi P has said you should be able to play casually and choose to solo in this game. So I'm arguing that instead of having all solo as grinding and repeated leve quests, they create a 'solo expansion' that allows you to take one job max via solo through a deep storyline comparable to non-onlne ff titles. If you think thats a bad idea then explain why people would rather grind the same mobs for 40 hours over playing an interesting story for 30 or 40.
    Also, as an example of 'single-player- in an mmo, look at Age of Conan. Tortage(1-20) had a single player element and this whole experience was lauded as the best part of the game. Why wouldn't it work here? Seems like a valid point to me. For some reason people seem think if you play a MMORPG you must be grouped up at all times.

    I mean, the loner hero is never ever a type of character used in a story, mirite?
    (0)

  7. #7
    Player
    Arteliex's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    29
    Character
    Arteliex Ahren
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Azurymber View Post
    While I love FFXIV it seems to be failing as a multiplayer MMO. So why not make part of it single player? They have the basic code, they have the graphics, they have the ai, etc. All they would need is a few more graphics, a new story, and some cutscenes.

    Imagine an epic cutscene-based movie like expansion that makes it feel like you're playing a -normal- final fantasy. And when i say movie like i don't mean 40 min long cutscenes. I mean an epic save-the-world storyline with actual reoccuring characters that help you fight, backstories to the chars, in-depth lore, and LOTS of zones. The zones can even be instanced as long as they are somewhat new and creative (in order to prevent the costs of expanding servers or making them server compatible). The world is so huge that they could choose from different areas to hold the story. For example you might be responsible for liberating ala-mihgo. Or maybe you have to save the world from the threat of a dragon war. Or they can just make an entirely new area and have the story there.

    I know it seems like a stupid idea for an MMO but think about how many non-mmo players it would pull in who might stay -after- finishing the story. Essentially you should be able to do the entire single player (30-50 hours gameplay?) with one job and by the end have that job near max. So current players would get to level up another job while experiencing the single player mode, and new players would be able to level up and get to end game without boring grinding.

    Main point is if SE markets the game as a single player mode with a different name + 1-month free, they could easily draw in 800k+ new players overnight. And a large amount of those would probably stick around to play the MMO part afterwords.

    It would also make FFXIV unique compared to every other MMO.

    People seem to be missing the point. Yoshi P has said you should be able to play casually and choose to solo in this game. So I'm arguing that instead of having all solo as grinding and repeated leve quests, they create a 'solo expansion' that allows you to take one job max via solo through a deep storyline comparable to non-onlne ff titles. If you think thats a bad idea then explain why people would rather grind the same mobs for 40 hours over playing an interesting story for 30 or 40.
    I don't understand you all. Personally, I think this is a pretty good idea. I like it. I think it would be a refreshing and interesting thing to try for, at the least. I mean, its not like the idea is a giant pile of sand that you all are forced to keep sliding your vaginas around in, which seems to be all that you all are making it out to be. And even if it was, you don't HAVE to get in the sandbox.

    Anyway, I pushed the like button for this idea. True, I don't play the game much, and I'm a pretty low level, but still, as a "casual" player, which most people are, I found this idea intriguing. Go for it!!
    (0)

  8. #8
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arteliex View Post
    I don't understand you all. Personally, I think this is a pretty good idea. I like it. I think it would be a refreshing and interesting thing to try for, at the least. I mean, its not like the idea is a giant pile of sand that you all are forced to keep sliding your vaginas around in, which seems to be all that you all are making it out to be. And even if it was, you don't HAVE to get in the sandbox.

    Anyway, I pushed the like button for this idea. True, I don't play the game much, and I'm a pretty low level, but still, as a "casual" player, which most people are, I found this idea intriguing. Go for it!!
    Tell me, whats casual about this?

    you must use 3 times to level than the current system = 3 months time for casual player to get to 50. Is that casual to you?

    Don't even know why pepole still talk in this topic... dont say its something its the opposite off.

    making a singleplayer version would inbalance the multiplayer part of the MASSIVE MULTIPLAYER ONLINE, meaning you must use the same time single player in that part as you would here when choosing not to go duo. Meaning you dont need to add anything. Meaning you love the game as it is and it is completely perfect for your needs.
    (0)

  9. #9
    Player
    Arteliex's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    29
    Character
    Arteliex Ahren
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Medura View Post
    Tell me, whats casual about this?

    you must use 3 times to level than the current system = 3 months time for casual player to get to 50. Is that casual to you?

    Don't even know why pepole still talk in this topic... dont say its something its the opposite off.

    making a singleplayer version would inbalance the multiplayer part of the MASSIVE MULTIPLAYER ONLINE, meaning you must use the same time single player in that part as you would here when choosing not to go duo. Meaning you dont need to add anything. Meaning you love the game as it is and it is completely perfect for your needs.
    I'm not sure I understand. Three months is quite a while. For someone that might play a few hours over the course of a few days, 3 months may not be enough time to get to level 50.

    What I see is an update that you might even could take offline. Download the "expansion" and you can sit down and play it, without having to go craft a million things or search for a party or any other hassle. Once you're done, you can take your new and shiny level 50~ or so class back online, and actually be able to participate in big things as well.

    I don't see how its such a bad thing, honestly. /shrugs
    (0)

  10. #10
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    or instead of wasting time on something like this, perhaps just go play one of the 20+ other FF titles available across a wide assortment of platforms that are already single player?
    (0)

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast

Tags for this Thread