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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Of all the FCoB turns, my static hated farming T11 the most. Reason? Trash mobs.
    (1)

  2. #2
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Ashkendor View Post
    Of all the FCoB turns, my static hated farming T11 the most. Reason? Trash mobs.
    This. Give people long way to the boss and when they start farming it... it will become a pain in the ass.
    I would rather see more bosses, more good fights than trash.
    (0)

  3. #3
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by StrejdaTom View Post
    This. Give people long way to the boss and when they start farming it... it will become a pain in the ass.
    I would rather see more bosses, more good fights than trash.
    Well as long as the trash didn't respawn after 2 wipes i don't see a problem..what's wrong with it taking time to do things..even on farm..it should still take you a bit to clear something. Not oh..hey lets go get our pretty much free loot for the week. Now don't take this as oh everything has to be hard. I just want raids to feel like dungeons..and not like every other difficult thing in the game which is just pretty much a primal fight..cause yes..that's pretty much what the coils and alexander are currently cept for like someone mentioned..T1 was the closest thing to a dungeon so far in its prime.
    (1)

  4. #4
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mission View Post
    Well as long as the trash didn't respawn after 2 wipes i don't see a problem..what's wrong with it taking time to do things..even on farm..it should still take you a bit to clear something. Not oh..hey lets go get our pretty much free loot for the week. Now don't take this as oh everything has to be hard. I just want raids to feel like dungeons..and not like every other difficult thing in the game which is just pretty much a primal fight..cause yes..that's pretty much what the coils and alexander are currently cept for like someone mentioned..T1 was the closest thing to a dungeon so far in its prime.
    Wouldn't want to take away anyone's precious time to stand around Revenant's Toll Idyllshire.
    (0)

  5. #5
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zumi View Post
    People find killing trash boring so they make more interesting bosses.
    Doesn't day anywhere we cannot have interesting mobs and interesting bosses.
    (0)

  6. #6
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Nope prob not, we need to streamline this process as much as we can. We need a raid practice mode so we can only practice the 2nd and last phase. Then we can also implement checkpoints on the bosses so when you complete phase 1 and 2 and wipe on last phase. You can start back again on last phase without having to do first two phases again.

    It may seem like I am joking, but not really as most people would prob LOVE these things to be implemented. For the sake of getting their loot faster.

    EDIT: on a more serious note i would really like if alexander felt like this really big place you could explore and take different paths to get to different bosses, Similar to Ru'An Gardens from ffxi. Alexander really feels so cut up right now into small blocks. While it's suppose to be continuous it doesn't feel that way at all. At least coil did a somewhat decent job of making you feel like you kept going deeper.
    (0)
    Last edited by Whocareswhatmynameis; 07-09-2015 at 02:54 AM.

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Mission View Post
    Are we ever going to get Raid Dungeons? Where its a lengthy trek to the boss? With rooms to explore. Are are all raid encounters from here on out just gonna be like 1 trash pull (if that) then boss?

    I know a lot of people think just clearing trash is pointless, but I rather enjoy it than just going from boss to boss. Or at least some puzzle mechanic along the way to the boss...Something..

    Also how about larger raids that are actually a challenge... Savage CT or whatever the new place is. Some of us like the interaction.. And some of us like being able ot have more than 1 of a class in a raid group -_-
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  8. #8
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    ST style single pull between bosses in an 8 person raid (with multiple bosses) would be nice.
    (0)

  9. #9
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Just making the 8 man raids continuous would be a big step.

    But yes I'd like to see some more actual dungeon mechanics. Turn 1 almost had it right. Throw in some trash, put some chests around with some useful rewards (gil, high level potions, food maybe). Throw in some non-trash mechanics like having to stand in glowy circle while things try to kill you, etc.

    And then maybe have the boss drop an item that can be used to later skip this content in a later run if the group so chooses.
    (2)

  10. #10
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    The only thing in this game that tried that was Castrum and Praetorium to a *much* easier extent. I want this to happen(hell, I wanted alexander to be one giant instance with its respective bosses deeper in), it probably won't.
    (0)

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