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  1. #1
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90

    Attribute allocation and keeping gear relevant

    So I was talking with one of my LS members over vent today and we got to talking about Stat allocation.

    I had said that I'd like the developers to simply keep the fixed stats and not reactivate stat allocation in 1.20, because it really helps keep gear relevant, that extra 1 point of STR on that new body piece means a lot more when you can't just reallocate a point from MND to STR.

    He had preferred that the developers do reactivate stat allocation in 1.20 because he doesn't like the idea of the developers setting the stats for his classes, what if you wanted to be a MRD who cast absorb spells and such? If he wants to pump points into MND, he should be able to.

    I had a thought though that I think would solve both problems, keeping classes customizable to the player's playstyle and keeping gear relevant.

    Putting a hard cap on your allocation to a certain attribute, but allow gear to break that cap.

    For example, let's say that they allowed stats to be reallocated up to 100 in a stat. As such, you can put points into say STR up to base 100, but at that point you cannot allocate any more points into STR. The only way to get above 100 STR would be with gear. That way, that extra 1 point of STR on that new body piece would be relevant, and it'd still have an impact on player performance. But since the player has free allocation ability up to that 100 point mark, the player can allocate their base stats to fit their playstyle.

    I've had a long day so I didn't really organize my thoughts on this into a full, well-organized post, so my apologies for that. Let me know what you think though.
    (4)

  2. #2
    Player
    Shaydes's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Shaydes Dakarian
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Shut up Sol.

    BTW... Im that LS member he was talking to.
    (2)

    ...an escape kit? with a one nighter?! wow, so... uh.. wrong window
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  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I like the freedom that comes with the allocation, but I definitely do not like the diluted effect of attributes. Knowing how much more effective even a single point is gonna be after 1.19 - at least going from what they say about it - for me it comes down to whether or not that effect gets diminished at all again after 1.20.

    I can see the freedom messing up balance though so I agree with your idea.

    There should definitely be some constraints on how much you can allocate - allowing for some freedom while still maintaining the impact gear has.
    (0)
    Last edited by NoctisUmbra; 09-27-2011 at 01:53 PM.

  4. #4
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Shut up, me.


    wait.... ; ;
    (2)

  5. #5
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    I think this could be a very valid compromise. It synergizes well with the Materia system too, since presumably that would break the cap as well.
    (1)

  6. #6
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Or increase gear bonuses? Just make that +1 vit to a +10 vit?

    I like having a horribly unbalanced character. atm I have roughly 100int, 80mnd and 85pie. I haven't allotted any points to str, vit or dex. Why? because ima mage, and given a good tank, i don't need that crap. Plus its always interesting to wonder if your overpowered spells will kill the mob before it destroys your puny health bar.
    (0)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.