If you (like I did) simply level up, then stop and say "Hey, I need to do the Hunting Log" then went out and bust through a bunch of levels in the thing ... then you are missing the point.

The point is a minor bump as you go about doing your normal stuff. Find that you're in an area with Hunting Log mobs? Take a few minutes and kill them. You're not supposed to stop at level 25 and go back to do the level 20 through 30 logs all at once.

Granted, going and knocking a bunch out all at once is how most people do the things, because they're not very well thought out in terms of where people are going to be at a given level ... but just up and taking an hour or two out of your time to go focus solely upon porting here to kill a few mobs, then porting there to kill a few mobs, and so on, to knock them out was not the intent nor the idea behind them. All you're doing, TC, is complaining that the way most people do (or think to do and decide is too much work and choose not to do) is not the way that they were intended to be done.

BTW, 2 mil for all ten levels worth, is only 200k exp per level. That's around half what a good exp dungeon run gives. If people are not interested in doing them now because FATEs are so much better, and people are not interested in dungeon runs because FATEs are better, what incentive is there for people to do these even under those conditions?