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  1. #11
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Velox View Post
    Of all the new WHM abilities, Asylum is definitely the weakest. [...] Changing it to be a "spell" would do wonders [...]
    I argue vehemently against a potential change from ability to spell. Unless I'm mistaken, the current abilities also ignore healing debuffs, which is a tool I'd rather keep. Besides, the new abilities can be used practically all the time in dungeons. They have low cooldowns and spend no resources, further improving the white mage's mana efficiency.

    At every point you'd be able to Assize something in the face, you can drop Asylum to reduce the number of regens or cures you need to place on the party. At 800 potency over 24 seconds, it's weaker than Regen (1050 over 21s) but stronger than Medica II (200 + 500 over 30s) assuming no crits and party members stay inside. If they don't, no mana have been spent anyway and now there's a reason to berate your fellow players.
    (5)

  2. #12
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    For what it is the healing should be stronger or it should have some other benefit to it like reduced damage it's a skill that can only be used on one area mostly used on the Tank but it's not really doing anything to help anyone except top up other regen spells a tiny bit.
    (0)

  3. #13
    Player
    Libellule's Avatar
    Join Date
    Nov 2012
    Location
    Grindania
    Posts
    12
    Character
    Libellule Lilium
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Eisenhower View Post
    I argue vehemently against a potential change from ability to spell. Unless I'm mistaken, the current abilities also ignore healing debuffs, which is a tool I'd rather keep.
    i confirm ^^ they are not impacted by debuff heal, and that a realy realy nice thing ^^
    (0)

  4. #14
    Player
    Rox_Unlimited's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rox Unlimited
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    I find asylum extremely useful. Run Ravanna extreme with a few melee DPS, you can keep them healed and in case they hit his shield you can focus on blessing their slow debuff of focus on healing the tank. Let alone you can also drop it with a regen and go cleric to help out with the DPS checks. Another example I find it useful is on Bismarck's back, it allows you to heal the DoT before the next one hits with out having to use MP to heal. Remeber the new abilities other then Tetra are useful for the time you just don't want to spend MP or stay in Cleric for a minute like a scholar to help DPS.
    (0)

  5. #15
    Player
    Kelya's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nibelung View Post
    It is probably the worst out of all the new WHM abilities. Asylum is not that good since the HoT is considerably weak and seems to proc slowly (compared to Regen/Medica II). However, it is useful since it costs zero MP and has a decent recast timer.
    It doesn't proc slowly and it's not even weaker than Medica 2. I counted a tick every 3s, like regen & Medica 2. And I can't agree with you saying it's the worst new WHM abilities.

    Asylum in 15s heals as much as the regen of Medica 2 in 30s, because Asylum last half the time of Medica 2 but is twice powerful (100 potency vs 50). Then, 9s of Asylum left such as the basis pure heal of Medica 2.

    Medica 2 pure heal is for me at ilvl183 around 1420.

    Asylum ticking 3 times in these 9s left is, for me at same ilvl, around 720 x 3 = 2160.

    So the totale difference between Asylum and Medica 2 is that Asylum heals for around 650-750 HP more.

    Conclusion 1 : yes it is weaker than regen, but it is overall as potent as Medica 2 and compared to the Aspected benefic of the AST (same potency and lasts 18s) Asylum is also slightly better.

    Conclusion 2 : whenever a mechanic demands the potency of a Medica 2 and you can Asylum instead (the raid isn't too spread, ect), just do it and save MP.
    (2)

  6. #16
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    It stacks with regen, medica 2 HoT and them all combined is a healthy dose of HoT.

    And by healthy I mean huge.

    Oh and it stacks with AST HoT's too.

    Now think about that.


    If a large amount of spaced out "tiny damage" ... like think about 1,000 tiny hits spaced over the course of 10 seconds... this HoT combination could be huge in migrating the need to pull out big heals.


    Either way I am confident that there are many situations in which stacking HoT effects can be super effective.
    (1)
    Last edited by SovereignAegis; 07-11-2015 at 11:23 PM.

  7. #17
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I think it's a great ability, people shouldn't complain. Would you prefer that instead they gave us something like Disable from AST?
    (2)

  8. #18
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    You really can't complain about a mana free 800 potency aoe hot.
    (0)

  9. #19
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Asylum ticks for 2/3s the power of your Regen though cannot be affected by healing boosting abilities like Defiance, Divine Seal, Fey Illumination, etc.

    With that being said, I find Asylum to be highly potent. A free 800 potency cure over the course of 24 seconds to anyone who's within it is very useful. I do wish it had a bigger radius, but if placed properly, players can move appropriately while still remaining within the bubble. As some BLMs have mentioned, put your Ley Lines down, and sit on an edge of the circle. Then dodge to the other edge so you can still be within the Ley Lines. Asylum can work in the exact same way.

    For me, Asylum is just another Divine Seal + Regen that's more bursty, since you're getting a 250 potency / tick per heal for 24 seconds with Asylum + Regen versus a 195 potency / tick heal that actually lasts approximately 36 seconds with Regen + Dive Seal.
    (1)

  10. #20
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Hey, someone else mentioned it. Every time I see that word...

    And when I see Asylum I don't think of pretty domes either. ><
    (0)

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