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  1. #1
    Player
    Ferocious's Avatar
    登録日
    2013/12/17
    投稿
    132
    Character
    Fierce Agent
    World
    Leviathan
    Main Class
    巴術士 Lv 68

    Expansion is only temporarily enjoyable. Fails to fix all main flaws.

    Lengthy read ahead.

    If you make a list and compare pros/cons of FFXIV: Heavensward, the bad outweigh the good by far. It's mostly because the flaws are still there which plagued the original game. I know I may get criticized for this because it's the official forums, but I'll do this detailed review anyway. Some things need to get pointed out, the reasons why most players unsubbed before and will do it again.

    First, the pros:

    + Level cap 60, this is what keeping most busy at this point with leveling main/alts.
    + Main storyline done much better than original.
    + Massive zones and flying.

    Unfortunately, that's all I can say for pros because it seems that's where most of their efforts went. Once you hit 60, it's like now what? Back to what it was like before, which is...

    Cons:

    - Linear Gear Progression. Back to mindless tome grinding and hunts. Repeat easy dungeons over and over again. How about actual challenge in dungeons and have a sense of progression from the start? There are many MMO's that get this right by making Hard Mode dungeons actually "Hard" and make their gear necessary to obtain in order to start progression in raids. Or have raid attunement, world bosses, rep grinds, open world drops, etc to provide different options for gearing. FFXIV has taken the most boring path possible and it only hurts it further when the gear resets every six months.

    - Second flaw, still no challenge anywhere to be found. Raids for example, they're planning "one real raid" every 6 months like before and only 4 bosses. Are you kidding me? We have so many classes/jobs now, but still only 4 bosses to farm to hope for your gear piece. I know this from personal experience as a hardcore raider before, it kept many people unsubbed for months. Raiders get tired of farming same old content for six months straight and only four bosses.

    Instead of releasing one billion easy dungeons, how about transfer some of that effort for creating more raids instead? And I don't mean 24 man raids, they're a joke. Typically, MMO's release with couple of raids for progression. One higher tier than the other. Here, we don't have our first raid yet. The last one came out in 2.4, which was October of last year. It's been almost a year. That's too damn long for an active and profitable MMO like this.

    - Third major flaw, still no such thing as character builds. The new 51-60 skills only add to your existing rotations, but they haven't done anything to have a variety of character builds. It's an MMO after all. Like the gear progression, the depth in classes are so bland and linear. The rotations are still 1 > 2 > 3. Think about it. If they continue like this till level cap 100, you would need all hotbars you can get to run all available skills. Because a character build makes only certain skills viable, but here everyone is running on same gear and rotation. Speaking of gear, the gear stats are still as bland as they can get. Where are the special powers or pieces that could help with different skills? There are no thoughts invested.

    - Fourth flaw, glamour and inventory systems are still a mess. Instead of giving us some more storage to gather all new crafting materials, glamour etc like MMO expansions normally do, here we have more retainers to "purchase". Are they so desperate for money that they have to nickle and dime on every opportunity? Glamours are a huge mess. It will clutter up your retainers like crafting mats do. Why couldn't they do come up with a transmog system like Blizzard does? Then there are other issues like crafting still can't take materials directly from your bank/retainer. Can't manage multiple retainer storage at once to search and manage items. Everything is so archaic here.

    - Fifth flaw, too much recycling/re-skins. New jobs were a huge disappointment.

    It started with 2.4 when the raid bosses were re-skinned mobs, crappy Bahamut fight and the efforts seemed lazier compared to 2.2. Now in expansion, majority of enemies are recycled from original including even raid bosses. Same old recycled mechanics, nothing refreshing as seen on new Extreme primals. Again, it makes me question where their efforts were spent.

    Then to make it worse, the new jobs were pretty much copy/pasta of another job with their silly gimmick thrown in.
    Take AST for example, re-skinned WHM skills with the card gimmick. I really expected better thoughts put into new jobs.

    I can go on forever with more issues, but these were the top five I wanted to point out. I know FF games are all about storyline, but this is an MMO with monthly subscription so it wouldn't hurt to fix the flaws I mentioned. Maybe next expansion, I hope they focus on fixing/improving rather than "more of the same".
    (66)
    2015/07/07 23:08; Ferocious が最後に編集

  2. #2
    Player
    Malevicton's Avatar
    登録日
    2013/09/27
    投稿
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    呪術士 Lv 60
    Your first 3 cons are the intentional design direction of the game. May as well criticize CoD for not having a diplomacy minigame, or Witcher3 for not having spaceships. Diplomacy can be fun, and spaceships can be fun, but everything has its time and place.

    No offense, but maybe this game just isn't your speed?
    (95)
    When in doubt, assume sarcasm

  3. #3
    Player
    Kaedan's Avatar
    登録日
    2011/03/11
    投稿
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    ガンブレイカー Lv 100
    Quote 引用元:Malevicton 投稿を閲覧
    Your first 3 cons are the intentional design direction of the game. May as well criticize CoD for not having a diplomacy minigame, or Witcher3 for not having spaceships. Diplomacy can be fun, and spaceships can be fun, but everything has its time and place.

    No offense, but maybe this game just isn't your speed?
    One of the best first replies ever.
    (7)

  4. #4
    Player
    Anonydort's Avatar
    登録日
    2011/04/18
    投稿
    53
    Character
    Dort Helper
    World
    Hyperion
    Main Class
    忍者 Lv 60
    Quote 引用元:Malevicton 投稿を閲覧
    Your first 3 cons are the intentional design direction of the game. May as well criticize CoD for not having a diplomacy minigame, or Witcher3 for not having spaceships. Diplomacy can be fun, and spaceships can be fun, but everything has its time and place.

    No offense, but maybe this game just isn't your speed?
    his first two points are pretty valid. the whole expansion feels like 2.0 with a new skin and less content
    (8)

  5. #5
    Player
    PandaPause's Avatar
    登録日
    2013/09/19
    投稿
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    モンク Lv 70
    Quote 引用元:Ferocious 投稿を閲覧

    Cons:

    - Linear Gear Progression. Back to mindless tome grinding and hunts. Repeat easy dungeons over and over again. How about actual challenge in dungeons and have a sense of progression from the start? There are many MMO's that get this right by making Hard Mode dungeons actually "Hard" and make their gear necessary to obtain in order to start progression in raids. Or have raid attunement, world bosses, rep grinds, open world drops, etc to provide different options for gearing. FFXIV has taken the most boring path possible and it only hurts it further when the gear resets every six months.

    While I don't agree w/ everything you said and cant speak regarding the new jobs since I haven't played them. I whole heartedly agree w/ your above statement.
    (18)

  6. #6
    Player
    Catwho's Avatar
    登録日
    2012/10/21
    Location
    Gridania
    投稿
    2,866
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    戦士 Lv 100
    Your definition of "challenge" is different from someone else's definition of challenge. What is easy for you is very difficult for someone else.

    I didn't have any trouble with the current dungeons, but there are some people out there that just aren't getting them. Friend said it took him 30 minutes and 4 wipes to beat the last boss in Neverreap yesterday because the DPS didn't get the concept of "constantly move."
    (8)

  7. #7
    Player
    PandaPause's Avatar
    登録日
    2013/09/19
    投稿
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    モンク Lv 70
    Quote 引用元:Catwho 投稿を閲覧
    Your definition of "challenge" is different from someone else's definition of challenge. What is easy for you is very difficult for someone else.

    I didn't have any trouble with the current dungeons, but there are some people out there that just aren't getting them. Friend said it took him 30 minutes and 4 wipes to beat the last boss in Neverreap yesterday because the DPS didn't get the concept of "constantly move."

    That is the only challenge tho, never knowing who you might be paired up w/ in the DF. If you run w/ friends/guildies you are going to steam roll it every time.
    (3)

  8. #8
    Player
    Airget's Avatar
    登録日
    2011/03/08
    投稿
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    園芸師 Lv 100
    Quote 引用元:PandaPause 投稿を閲覧
    That is the only challenge tho, never knowing who you might be paired up w/ in the DF. If you run w/ friends/guildies you are going to steam roll it every time.
    That's because communication and teamwork are important. Do you expect something to stay difficult when people can relay messages and work together and understand what' going on? There is a fine line between difficult and just unfair and with the dungeons that were released I honestly believe they all did a good job staying fair. They threw in familiar tactics, added in some new ones and made it where even if you mess up it's not the end. It's meant to be fun without being punishing, like coil and the upcoming savage mode of Alexander.

    Honestly is it fun or stressful to have to be 100% perfectionist all the time? Personally for me it isn't fun or relaxing to have to be on A game all the time, to not mess up it's stressful and at the end of the day that stress is counter-intuitive of what an MMO is suppose to offer and that's a fun relaxing experience.
    (0)

  9. #9
    Player
    PandaPause's Avatar
    登録日
    2013/09/19
    投稿
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    モンク Lv 70
    Quote 引用元:Airget 投稿を閲覧
    That's because communication and teamwork are important. Do you expect something to stay difficult when people can relay messages and work together and understand what' going on?
    Short answer of mine would be yes. I would love if we had some more AI and less scripted encounters but that's a different discussion and probably game all together. I get keeping dungeons needed for story or progression "Fair" But there is nothing "Expert" about Expert Roulette aside from it having the highest tier ilvl to enter.





    Quote 引用元:Airget 投稿を閲覧
    Honestly is it fun or stressful to have to be 100% perfectionist all the time?
    Not sure anything in this game requires to be 100% but some degree of danger can be exciting or fun in an encounter.

    Different strokes for different folks I suppose.
    (1)

  10. #10
    Player
    FoxyAreku's Avatar
    登録日
    2014/07/19
    Location
    Limsa
    投稿
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    学者 Lv 90
    Quote 引用元:Catwho 投稿を閲覧
    Your definition of "challenge" is different from someone else's definition of challenge. What is easy for you is very difficult for someone else.

    I didn't have any trouble with the current dungeons, but there are some people out there that just aren't getting them. Friend said it took him 30 minutes and 4 wipes to beat the last boss in Neverreap yesterday because the DPS didn't get the concept of "constantly move."
    I mean, that's fair and all, but true challenging content should be catered to competent players.

    Just because running in circles is hard for someone with no legs doesn't mean you can call it challenging.

    Quote 引用元:Altijacek 投稿を閲覧
    Exactly. Here you actually HAVE TONS of choces. It's called changing your job.
    I want character builds just so I'm not limited to the small amount of crit SE decides to give me on my scholar.... >_> I want every piece of gear to have crit!
    (1)
    2015/07/08 01:38; FoxyAreku が最後に編集

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