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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Odstarva View Post
    Wait... Placing no minimum ilvl (meaning anyone can tackle) makes it more hardcore, while restricting to players that have achieved better gear makes it more casual?
    When content originally has no ilvl requirement and then one gets added onto it, it's usually largely over what the content was able to be cleared in, making any DPS checks/HP checks/etc. trivial. Therefore, if something comes with an ilvl requirement by default, it is above the actual ilvl required to beat the encounter.
    (2)

  2. #2
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I honestly don't understand why people can't put a bit of effort into finding a somewhat decent raiding group.You don't need to be hardcore to raid properly - even 4 or 5 hours a week are enough to have fun with friends, trying to tackle difficult and engaging content. From my experience, most of the "endgame raiders" I know have most likely less playtime then the so called "casuals" who had the time to farm 5 relics but never set foot in Coil.

    I really fail to understand what kind of psychological barrier stops people to actually say "Ok, I am not an idiot, I want to enjoy the game fully, let's try to find like-minded players and form a good team". No. A lot of people prefer to just join df\pf with random strangers, only to then label "endgame raiders" as "elitist" when the only thing those "elitist" players do is to just put a bit of additional effort into developing inter-personal relationships.

    The age of "hardcore raiding" is long gone. Nowadays everyone with a functioning brain and the will to go slightly beyond the "press button to shoot fire" mentality can clear content in a timely fashion.

    So yeah, if you play at least 5-6 hours a week and you found Coil difficult, you are a bad player. There is no getting around this.

    This being said, i am confident that savage will be brutal. I am sure SE does not want people to clear it within 3 days like it happened with fcob.
    (8)
    Last edited by Remilia_Nightfall; 07-08-2015 at 10:01 PM.

  3. #3
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Remilia_Nightfall View Post
    snip
    I don't find it difficult, but I have a very irregular schedule so I cant be in any kind of static, I have to be somewhere with pick me up groups, but those don't always align either
    (2)

  4. #4
    Player
    Odstarva's Avatar
    Join Date
    Mar 2015
    Location
    Ilsabard
    Posts
    606
    Character
    Sophia Ladislava
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Remilia_Nightfall View Post
    snip snip snip

    But it's always a team effort. You can even only find something easy if you and your team are good at what you're doing. When you are in my position, you can't prove you're good because you joined too late - you can't clear t9 and above because everyone who has doesn't want to take a rookie. Do you know how bad it sucks that no static will take me because I'm both a Dark Knight and have never cleared t9? And I can't clear it because nobody wants to do older content with someone who hasn't!


    So I can find things difficult, even though I can also probably beat them - it doesn't make me a bad player. There are so many variables, it's close-minded to think people don't do things just because they don't want to or that they aren't capable of it.

    Sometimes circumstances just aren't favourable.
    (4)

  5. #5
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Simplest way to put it imo, coil was 7/10 and savage coil was 10/10.

    Now we have like 3/10 normal and possibly 10/10 savage alex.

    People who fit in the 7/10 difficulty are in limbo because 3 is too low and 10 is too high. If there has to be only 2 difficulty, the lowest one shouldn't be THAT low.
    (5)

  6. #6
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gardes View Post
    Simplest way to put it imo, coil was 7/10 and savage coil was 10/10.

    Now we have like 3/10 normal and possibly 10/10 savage alex.

    People who fit in the 7/10 difficulty are in limbo because 3 is too low and 10 is too high. If there has to be only 2 difficulty, the lowest one shouldn't be THAT low.
    Thank you. I don't know why that is so hard to understand. Alex normal mode is easy, it was meant to be easy, yes, we all know that. The problem lies in the fact that this game lacks mid-tier content, like OP is stating. Right now, we're getting an extremely accessible raid due to complaints made by people who already had like 90-95% of this game's content already catered to them, and in 2 weeks we're going to get a Savage mode to appease cutting-edge raiders, but it's done at the cost of groups who fall in between these two types of demographics.

    You'll often hear "x fight isn't hard, what's hard is finding 7 other people who can do it" because of this game's difficulty curve. This game can be discouraging to many new players getting into raiding because the "stepping stones" are often not there, and any time that anything is released that requires you to use the chat window instead of rushing in mindlessly and without a plan (Steps of Faith), or a 4 person dungeon punishes you for facerolling (original Pharos), the complaints are through the roof, and said content is immediately nerfed. Mechanics in this game are either often too easy, or challenging and punishing (as they should be). Making Alex Normal mode this easy honestly just takes away content from more "middle of the road" players if there is no progression content filling the gap between an easy mode and a hardcore mode.

    What I am thankful for is that this normal mode is kinda like our new towers, and we hopefully won't have to deal with another 24 person mess again.
    (4)
    Last edited by Odett; 07-08-2015 at 10:31 PM.

  7. #7
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Gardes View Post
    Simplest way to put it imo, coil was 7/10 and savage coil was 10/10.

    Now we have like 3/10 normal and possibly 10/10 savage alex.

    People who fit in the 7/10 difficulty are in limbo because 3 is too low and 10 is too high. If there has to be only 2 difficulty, the lowest one shouldn't be THAT low.
    "Possibly" being the key word here...

    There is no way alex savage is gonna be as difficult as savage scob was. Just no way. The clear rates for savage coil were so ludicrously low it would be impossible to justify spending more resources on development for something like this again. Seeing as Yoshi has already mentioned the possibility of an "even more savage" alexander depending on clear rates, im pretty confident than alex savage is gonna be, maybe a little more difficult than coil at best.

    And while I agree scob was about a 7/10, fcob was more like a 6/10.

    EDIT: And the 7/10-ers as you put it..are probably perfectly good enough to up their game a little and do savage
    (3)
    Last edited by OliviaBadger; 07-08-2015 at 10:38 PM.

  8. #8
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    So is this going to pop up every time we get a new raid?
    (2)

  9. #9
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    I actually think Alex NM is tuned just right. You can't just go in and mash your face on the keyboard like crystal tower and walk off with loot. It's forgiving, and doesn't require you to play your class to a really high level, but you need to learn a few mechanics and play reasonably - and that's what you will get in duty finder. A mix of good and bad players that can communicate enough to clear it.

    If you get a new guy in alex, you can explain the whole fight to them in a couple of lines of text. Imagine getting a new guy in something like T8 (pre nerf) and having to explain all the tower orders, ballistics, setting priorities etc..its just not possible to do in DF.

    The game needed a raid like alex NM, or it will just forever be "t10 farm no noob no bonus" after week 1, where the statics all clear it and everyone else just gets left behind and gives up trying with fail pug groups.
    (6)

  10. #10
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    You should probably wait for savage to cone out before forming opinions about savage. Common sense and whatnot.
    (1)

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