Because we spent 8 pages talking about how difficult for something that hasn't been released yet...
It may not be the most pleasant experience to get into, but what I'm trying to get at is that there is at least an endgame raid content for someone who is perhaps behind the curve a little. For instance, when the second at of floors is released, people will still be happy to run the first in normal (I expect) as it won't entail hours of teaching the newbie/wiping. Compare this to Coils and the difficulty someone coming in late had in getting a group without an achieve. Whilst there is (currently) the rageat newcomers as people want to farm, I would expect this to die down in a few weeks when the hardcore get their gear and move on to savage, leaving the more casual players to normal mode whilst not rushing to get to the end conent.
Now, progressing from normal mode to savage and getting into a progression group is of course a completely different matter. I've dealt with managing a raid group in another mmo and understand the difficulty faced in doing so, and to an extent the need for a midground proving ground type content which would "appear" to be missing in the current/near future meta.
Last edited by Kydi; 07-09-2015 at 02:37 AM.
What kills me is, you all are arguing amongst each other over something that's not out yet.
OP even said it himself basically.
TLDR; Alex Story/NM was suppose to be this way.
Alex HM/EX/SAV whatever is going to be a lot more harder.
Stop worrying about crap that's not out yet.
Ya'll going to give yourself a heart attack one day I swear.

One hundred shades of truth in this statement. Well said.
it doesn't matter how hard it is when it comes out
"Expert Roulette > Alexander > EX Primals > A > B > C"
it's 1 event for 3 difficulty tiers.
A is reserved for the Echo version of Alex Savage. no matter where it falls, one of the other 2 will get shafted.
if what was coming in two weeks is Alexander (Hard) at least people can have hope that it's definitely B tier difficulty and Alexander (Savage) will be an option later.
the likelihood of a Hard mode and Echo is basically Nil since they already set up the gear drops to be Normal + Savage.
I don't know why you people say it isn't raiding because it doesn't "feel" like raiding.
Sorry, if its designed for a full party or more, its a raid.



After playing it a bit yesterday, (worked long so only had time for two runs at A1), my first df group one shotted it, while my second wiped about five times, mostly due to one BLM who knew evertyhing but could do nothing right. I find the difficulty to be about right for a those who it is geared towards. I think it could be slightly harder, give how easy gear progression will make it, but time will tell.
I'm also a little concerned that Savage will be too much of a gap(for me at least), since my schedule does not allow for statics, but once again, time will tell.
The problem with Alex being too easy, imo is, they aren't actally fun raids, they are short, like coils, and the mechanics iss what made them fun and interesting. Will the just be a mindless grind and then wasteland soon after? What I mean is, if you want something that is a bit more of a full instance, you can run a dungeon oe 24 man. If you want a boss fight, you can run a primal. These seem an undesirable inbetween when you don't have that much difficulty to overcome. Will the more casual players who wanted this be left with a "Oh, so this is raiding? Meh..." kind of feeling?
But then again, it could be a smash.
Last edited by Whiteroom; 07-09-2015 at 02:53 AM.
The people that want "super hard" will always be the smallest group, because however high you set the bar, there's always going to be a subset of the people who can clear it that will want something even harder to challenge.
Prior to FCoB going into DF, something like 5% of the player base had cleared it. With that in mind, it would probably be reasonable to classify it as "super hard" content... but then consider that only a tiny fraction of that already small group cleared Savage SCoB when i110 was still the highest gear available.
If a tiny fraction of a tiny fraction is clearing content, surely that's "super hard", but if that's "super hard" then what did that make SCoB/FCoB when they were current?
Last edited by Ibi; 07-09-2015 at 03:07 AM.
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