Astral Fire Duration Increase
Thunder 4 - Thundercloud giving extended Enochian by 5 seconds (so that using Thundercloud doesn't punish you)
Allow finish of B4/T4/F4 cast if the cast has started even if Enochian drops off
Fix of the F3-Gap-F4 bug.
Reduction of the Mana cost of F1 to be the same as F4 (so that using F1 instead of F4 doesn't double punish you)
Enochian refresh always fully refreshes Enochian
The base numbers are fine for the most part, theres just a number of huge QoL issues. Or just run another melee and provide more to the raid.
omg, Neverreap's last boss makes me wanna cry!!! >.<
but yeah, i don't think there's something wrong, most of the time we just need to manage our positions more carefully.
We'll probably see the Enochain fix by 3.1Astral Fire Duration Increase
Thunder 4 - Thundercloud giving extended Enochian by 5 seconds (so that using Thundercloud doesn't punish you)
Allow finish of B4/T4/F4 cast if the cast has started even if Enochian drops off
Fix of the F3-Gap-F4 bug.
Reduction of the Mana cost of F1 to be the same as F4 (so that using F1 instead of F4 doesn't double punish you)
Enochian refresh always fully refreshes Enochian
The base numbers are fine for the most part, theres just a number of huge QoL issues. Or just run another melee and provide more to the raid.
One QoL I would add is AF > Blizzard3 and UI > Fire3 on invulnerable mob strips AF/UI without putting the other up. Melee can combo off an invulnerable mob and build up their buffs, but if a mob goes invulnerable in the middle of my B3 cast I'm dead in the water.
I just want an extension for UI/AF timer and get our Stacks on cast, not hit. The enochian timer was never much of a problem for me especially during first cast duration (30s). Usually I have plenty of time to get B4 to refresh it on the dot, but I often get screwed: I'd envision the time to refresh my stacks, only dodge an AOE mid cast and my stacks falls off either at the near the end of my cast and doesn't refresh back to 3, or i completely lose it. It's annoying.
No buffs, just tweaks to the stack timers, and position of stack refresh (before vs after hitting the mobs).
Which... in effect is the same as adding 3 sec to the durations of AF, UI, and Enochian... Frankly either way works. Though yes, having personal effects be applied at the start of the cast rather than the end would be better in some ways.
I say in "some" ways because if F3 applied AF3 in the first 20% of the cast time, vs at about 80%, we would need to adjust the timing of the UI3 section, since we'd almost always clip UI3 before the 2nd regen tick...
Under Enoch this isnt really bad, as you'd do B3, probably not have enough mana for B4, use a filler or wait a bit for the 1st 66% tick, B4 which takes the full tick interval, and F3 at 100% mana.
Not under Enoch I think most of us are used to casting F3 before we're at full mana, and timing the tick such that if occurs halfway through the F3 cast, before we lose UI3.
So with that fix there will be some minor rotation changes... but yes it would help w/ managing Enoch greatly.
The other (potential) effect of having personal buffs apply near, or maybe even AT the start of the cast, is that you could (in theory) maintain stacks while moving.
You start the cast, get your stack, and the cast is interrupted so you still eat the GCD penalty. But now you can maintain or swap stacks on the run, and against an invulnerable target, since the stack application would no longer depending on the spell successfully landing.
All in all this would be a welcome change.
Last edited by Kenji1134; 07-10-2015 at 12:24 AM.
The fact that you are letting enochian fall off is not the fault of SE, this is user error. If you must move and enochian is about to drop then swiftcast+b4 or b3->swiftcast+b4 if not in umbral ice. On the other hand if you are still in Astral Fire with plenty of time on enochian then swift+f4 or a preemptive sharpcast+f1 with f3 proc when you have to move.Its about taking the smallest dps loss from movement by using the skills available to you. Personally i enjoy the added complexity and have had no issues missing any dps checks or optimizing my damage in the field. If it was easy would you still play??
The fact that your complaining shows that you don't know how to play BLM pre-3.0 or post. Pick another class mate.
As a disclaimer, I do not play BLM and do not pretend to fully understand the woes of BLM, but I do play alongside them, and while they originally complained about the changes when 3.0 came out, they have learned to adapt and are pulling strong DPS at the highest tiers in all content. I hear a lot of BLM complaining about Neverreap. Yes, it sucks for every class that must remain stationary. But does Neverreap really even matter? If you need Law, there is always fractal and Alex. Speaking of Alex, it is a joke currently as far as progression goes, but even considering Savage (assuming the fights are not too substantially different) it is still BLM friendly. Ravana Ex is BLM friendly, I've seen them pulling 1k+ DPS in there.
The major theme I've seen in these "wah I'm a BLM but it's hard now" threads is that BLM used to be a complete monkey class that you could faceroll and do good DPS. A lot of the people playing it probably liked it that way. Now that BLM requires some modicum of thought, planning and most importantly _skill_, BLMs are coming out of the woodwork to complain about the class issues.
Yes, there are some fairly minor QoL issues that could be improved on for BLM, but if you changed absolutely nothing, they would still be a good, competitive DPS class.
But if you don't like the playstyle of BLM, and you're woeful about it having changed so drastically from the derpfest that was the pre-HW BLM and actually having to put some effort into getting good output, I'm having a really hard time feeling sorry for you. You can always change to a Ninja.
No, they can't. Just today I got Garuda on my MNK from roulette and when trying to hit her while she's invuln, my stance stayed the same and I didn't get any of the buffs.We'll probably see the Enochain fix by 3.1
One QoL I would add is AF > Blizzard3 and UI > Fire3 on invulnerable mob strips AF/UI without putting the other up. Melee can combo off an invulnerable mob and build up their buffs, but if a mob goes invulnerable in the middle of my B3 cast I'm dead in the water.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
I tend to agree. Though I wouldn't mind seeing some QoL adjustments to AF/UI timers, I still know how to play the class and can optimize DPS in any fight by using the tools we are given. Sharpcast, AM, Swiftcast, Surecast, Manawall, Manaward, and Ley Lines are a hell of a lot of tools that can all be used for keeping timers going. Learn the fights, learn to use all of your abilities and frankly, GIT GUD.
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