I'm sure it's to prevent clipping, but that does look pretty far. o.O Yeesh.

I'm sure it's to prevent clipping, but that does look pretty far. o.O Yeesh.

I saw this Day Zero. Looks horrible on Au Ra...



This is to minimise clipping. All sheathed weapons are placed at a static point on the character's back or waist, meanwhile different weapons and different body equipment can vary in bulkiness. As a result the static position that weapons are sheathed at has to be far enough away from the body to ensure it doesn't clip with bulkier pieces of equipment.
It's nicer to see weapons floating a little off the body than to see them impaled through the back.
It's called learning how to rig/animate. They have great character mo-cap animation. But apparently no attention to detail in editing their cycle animations to make sure there is no clipping during them..It is just editing a few keyframes to adjust for clipping. But I guess that is too time consuming for just a little attention to detail.This is to minimise clipping. All sheathed weapons are placed at a static point on the character's back or waist, meanwhile different weapons and different body equipment can vary in bulkiness. As a result the static position that weapons are sheathed at has to be far enough away from the body to ensure it doesn't clip with bulkier pieces of equipment.
It's nicer to see weapons floating a little off the body than to see them impaled through the back.

Or they could have placed the gun on the lower back of the character like how Lightning does. I think that would look better and not have as much clipping and doesn't need to be floating like the gun doesn't want to touch your filthy dirty back.

Pretty stupid thing to complain about considering the reason is to prevent clipping into your character. Not all weapons are same size and they magically hang on your back...get over it. There's more prevalent things to fix than this obvious design choice for a valid reason.

That doesn't change the fact that it's jarring. It's still a problem in it's own right.Pretty stupid thing to complain about considering the reason is to prevent clipping into your character. Not all weapons are same size and they magically hang on your back...get over it. There's more prevalent things to fix than this obvious design choice for a valid reason.


I am seeing this EVERYWHERE now. GG for ruining my immersions, OP


Make your weapon invisible then. It's impossible to fix, just deal with it. The worst is when you have a robe with a fat hood and your staff clips right through the bottom of the hood and comes out of the top. It looks really silly.
In FFXI, PLD's shields floated 6 inches away from their left arm at all times and it looked kinda silly.
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It's an NPC. I have no control over NPC's. And trying to compare a 13 year old game to this is completely asinine and invalid.Make your weapon invisible then. It's impossible to fix, just deal with it. The worst is when you have a robe with a fat hood and your staff clips right through the bottom of the hood and comes out of the top. It looks really silly.
In FFXI, PLD's shields floated 6 inches away from their left arm at all times and it looked kinda silly.
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