While I don't want to point out dps numbers, I'd like to talk about the new Selene design.
First of all, AoE Esuna is great. It doesn't matter how situational is it, when you use it, it works. They merged the two dps buffs of selene into one, this meaning the down times of fight where Selene buff cds could get synched back won't happen anymore. Back on 2.x whenever a boss jumped to do something, most of times when he came back I had to chose either using Fey Glow or Few Light and sometimes I would use the same buff that was active when the boss had jumped, wasting a bit of Selene buffing potential and now she will always buff both dps together, this meaning if you put her on Sic, you'll now waste her buffs a lot.

The skill have been changed but in the end does almost the same thing: a haste-like effect. While I can't say if its better or not with numbers, it feels almost the same and it wasn't a nerf nor a buff, just a revamp. I love Selene even more now.