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  1. #1
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    The problem about this is that you can't have reflex based fights when the game itself has a natural delay of like half second... this is why they make very scripted fights where the key to succeeding is knowing what's coming to you beforehand.

    People already die like no tomorrow to things like landslide and plumes in a fixed Titan rotation...and blame "lag" for it. Imagine those 2 attacks in a complete random rotation. The outrage lol.
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  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gallus View Post
    People already die like no tomorrow to things like landslide and plumes in a fixed Titan rotation...and blame "lag" for it. Imagine those 2 attacks in a complete random rotation. The outrage lol.
    For the record that titan hitbox on landslide is BS, there are plenty of times where I was out of it on my screen and the server disagreed. It's even better when he landslides in one direction, I'm out of it on my screen, and get hit in the opposite direction anyway. As far as I'm concerned, the damage on the telegraphs shouldn't be calculated until the actual animation goes off, as is, if you're in the telegraph when the cast finishes, you get hit once it goes off. Instead, you shouldn't take damage unless you're standing where it is when the attack actually goes off.
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