I'd just like them to stop leaning so heavily on scripted dance mechanics and 1 person can wipe the raid if he gets a lag spike mechanics. My favorite fight of all time is Akylios in Rift - a great example of a multiphase fight with interesting mechanics that forced everyone to work as a team. FFXIV mechanics consist of dodging 9999 telegraphs and baiting divebombs (or other drop from the sky blah blah stuff) in ridiculously complex ways. The focus is on the individual knowing the dance rather than the team knowing how to work together. I think that's probably what the OP is really getting at here. Anyone who thinks FFXIV boss encounters are the pinnacle of game design has obviously never played any other mmos.