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  1. #11
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Core1019 View Post
    Someone please explain what this phrase means, I've seen it a lot around here and have no clue >.>
    Think of 8 people doing jump rope together on a very long jump rope. When 1 person screws up - the rope stops and you start over.
    This was what coil was like when you are doing it for progression - not the afterwards nerfed version.

    It was harsh and demanded good performance of 8 players - and not just DPS checks like Bismark Ex, you actually had to handle mechanics.

    Quote Originally Posted by LunaHoshino View Post
    Personally I think T9 and T13 were probably the best-designed fights in the entire game. They require people to be able to play their roles with a very high level of skill while also dealing with multiple mechanics. The other Coil turns you can pretty much go in and faceroll with enough determination. Those? Not so much.
    Well apparently there are some people that doesn't think so... guess hitting those dragon killers and not having to worry about anything else other than DPS hard is much better challenge than to properly place meteors/earthshakers so you don't kill your party. Or healing through Flatten/Flare breaths with add that hits just as hard and to deal with the randomness of mega flare at the same time. No video or written guide is going to give you a free pass to clear these - you need to actually experience them. Which alot of people are criticizing it is too easy/scripted without ever doing them.
    (2)
    Last edited by Chihaya; 07-08-2015 at 09:17 AM.