Think of 8 people doing jump rope together on a very long jump rope. When 1 person screws up - the rope stops and you start over.
This was what coil was like when you are doing it for progression - not the afterwards nerfed version.
It was harsh and demanded good performance of 8 players - and not just DPS checks like Bismark Ex, you actually had to handle mechanics.
Well apparently there are some people that doesn't think so... guess hitting those dragon killers and not having to worry about anything else other than DPS hard is much better challenge than to properly place meteors/earthshakers so you don't kill your party. Or healing through Flatten/Flare breaths with add that hits just as hard and to deal with the randomness of mega flare at the same time. No video or written guide is going to give you a free pass to clear these - you need to actually experience them. Which alot of people are criticizing it is too easy/scripted without ever doing them.Personally I think T9 and T13 were probably the best-designed fights in the entire game. They require people to be able to play their roles with a very high level of skill while also dealing with multiple mechanics. The other Coil turns you can pretty much go in and faceroll with enough determination. Those? Not so much.
Last edited by Chihaya; 07-08-2015 at 09:17 AM.
Exactly. Fights like T13 demand that every single player in the party be on their A game: tanks need to know when to use cooldowns, healers need to time heals to coincide with all of the damage going out, and DPS need to know how to squeeze out every possible bit of DPS while also handling mechanics properly. Just watching a video isn't going to teach you how to do that-- the only thing that will is experience with the fight.Well apparently there are some people that doesn't think so... guess hitting those dragon killers and not having to worry about anything else other than DPS hard is much better challenge than to properly place meteors/earthshakers so you don't kill your party. Or healing through Flatten/Flare breaths with add that hits just as hard and to deal with the randomness of mega flare at the same time. No video or written guide is going to give you a free pass to clear these - you need to actually experience them. Which alot of people are criticizing it is too easy/scripted without ever doing them.
And, when you get right down to it? The mechanics of T13 are actually quite simple to learn. The trick is getting everyone to execute them properly and not having people standing on the butt when Megaflare goes out or putting both Earthshakers on the same side because someone wasn't paying attention.
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