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  1. #1
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Chihaya View Post
    team jump rope.
    Someone please explain what this phrase means, I've seen it a lot around here and have no clue >.>
    (0)

  2. #2
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Core1019 View Post
    Someone please explain what this phrase means, I've seen it a lot around here and have no clue >.>
    Think of 8 people doing jump rope together on a very long jump rope. When 1 person screws up - the rope stops and you start over.
    This was what coil was like when you are doing it for progression - not the afterwards nerfed version.

    It was harsh and demanded good performance of 8 players - and not just DPS checks like Bismark Ex, you actually had to handle mechanics.

    Quote Originally Posted by LunaHoshino View Post
    Personally I think T9 and T13 were probably the best-designed fights in the entire game. They require people to be able to play their roles with a very high level of skill while also dealing with multiple mechanics. The other Coil turns you can pretty much go in and faceroll with enough determination. Those? Not so much.
    Well apparently there are some people that doesn't think so... guess hitting those dragon killers and not having to worry about anything else other than DPS hard is much better challenge than to properly place meteors/earthshakers so you don't kill your party. Or healing through Flatten/Flare breaths with add that hits just as hard and to deal with the randomness of mega flare at the same time. No video or written guide is going to give you a free pass to clear these - you need to actually experience them. Which alot of people are criticizing it is too easy/scripted without ever doing them.
    (2)
    Last edited by Chihaya; 07-08-2015 at 09:17 AM.

  3. #3
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Chihaya View Post
    Well apparently there are some people that doesn't think so... guess hitting those dragon killers and not having to worry about anything else other than DPS hard is much better challenge than to properly place meteors/earthshakers so you don't kill your party. Or healing through Flatten/Flare breaths with add that hits just as hard and to deal with the randomness of mega flare at the same time. No video or written guide is going to give you a free pass to clear these - you need to actually experience them. Which alot of people are criticizing it is too easy/scripted without ever doing them.
    Exactly. Fights like T13 demand that every single player in the party be on their A game: tanks need to know when to use cooldowns, healers need to time heals to coincide with all of the damage going out, and DPS need to know how to squeeze out every possible bit of DPS while also handling mechanics properly. Just watching a video isn't going to teach you how to do that-- the only thing that will is experience with the fight.

    And, when you get right down to it? The mechanics of T13 are actually quite simple to learn. The trick is getting everyone to execute them properly and not having people standing on the butt when Megaflare goes out or putting both Earthshakers on the same side because someone wasn't paying attention.
    (3)