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  1. #1
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    The issue is that your magical fight that has few mechanics but is still difficult doesn't exist. Bismarck was not hard, he was a Patchwerk with some simple "dodge this" mechanics thrown in. That's not difficult nor is it even remotely intuitive.

    Real difficulty in a boss encounter comes from being able to master various difficult mechanics while also performing your role perfectly. You take the various difficult mechanics out and all you have left is a boss that only requires you to play your class properly and then hands you loot... like Bismarck.
    (6)

  2. #2
    Player
    Velia's Avatar
    Join Date
    Mar 2015
    Posts
    56
    Character
    Alexandra Stark
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by MisterLucie View Post
    The issue is that your magical fight that has few mechanics but is still difficult doesn't exist.
    Bahamut Prime wants a word with you.
    Though it still has counter intuitive mechanics, at least it doesn't spray you with a ton of them.

    As an side it saddens me that so many are willing to accept the illogic of typical MMO raid mechanics that can only be mastered with trial and error.
    I'm not saying trial and error is an entirely bad thing though.. (of course, intolerant clear and "learning" groups do). However it seems that nowadays it's just taken for granted that a boss's actions will leave you clueless unless you've read a guide or repeatedly experienced it the hard way.

    Hell, in Ravana you must do a different thing with the SAME MECHANIC (specifically, Prey) depending on the stage of the fight. In fact, while the first Prey is intuitive enough (we know that Prey in this game means you should generally run to a tank), the second suddenly becomes "stand way over here and wait for someone to come to you".

    I've had it up to here with replies of "get good" from wannabe blue gartrs. It's not a question of "getting good", it's a question of some of us wanting fun, intuitive fights that are a challenge and not step-by-step checklists.
    (1)