I don't want to have to read an entire textbook to figure out how to kill a boss.

I don't want to spend 30minutes watching a video learning how to kill a boss.

I'm not interested in a massive learning curve to kill a boss.

Content can be challenging without being overly complex and massively overloaded with mechanics.

Bismark Ex for example isn't a mechanically complex boss. Shoot dragonkillers when they're ready. Kick his ass when he docks. Kill serpent opposite of your debuff. Ready dragonkillers and kick his ass again.

He was interesting content without requiring your to study for a good hour to clear him. Bismark Ex tested how good you are at your job and how good you are at dodging, not how much time you spent reading a book on bismark ex.

T9 on the other hand was full of ridiculous and unintuitive mechanics. Writing out your name with meteors, doing the hokey pokey with fire, ice and lightning, feeding your neopets on meteors.... I mean seriously, how would I know that golems like eating meteors? And why on Earth would I want to feed a golem a meteor when he just gets bigger and stronger?

Come on Square, you can create unique and interesting mechanics without requiring a massively steep learning curve that requires players countless hours to memorize everything that's happening.