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  1. #31
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Outfoxed View Post
    What?

    Are you trying to tell me trial and error is intuitive?

    By definition trial and error is NOT intuitive. Trial and error is throwing things at the wall until something sticks.

    I would use the words "by your logic" like you but we both know there was no logic
    It is logic, you have an issue, you try things to fix it. Dark souls and other die and retry games do it and people like it, its not all memories, you have to react quickly too.
    (1)

  2. #32
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I am kind of liking the new content because it seems to go more towards what the OP is saying. When it gets harder, I hope they introduce it to be more random.

    That model has been beaten to death, I think its time for a new one. For example of "good fight mechanics" and how they should be, I would look at more stuff like this.

    https://www.youtube.com/watch?v=NnhqYtHDSzM

    Every attack should have animations to it. You should be watching the bosses, and they should not be restricted to places you should be able to fight them.

    With all the "sound cues" the bosses are doing this expansion, that greatly GREATLY helps. =D
    (1)
    Last edited by Nektulos-Tuor; 07-08-2015 at 08:15 AM.

  3. #33
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I beat all 4 floors of Alex today, and didn't watch 1 video or read any books, websites, ect. Players did this really wierd thing today, they shared information on what the boss does and made strategies to counter them. So you say that it don't take any skill (only research), but the skilled players are beating it much faster. I don't think that's a coincidence.

    Here's a wierd concept, the players that ACTUALLY did some of the previous bahamut raid honed their skills and beat Alexander much easier. The people that said screw it, are struggling on Alex right now.
    (7)

  4. #34
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Just a couple of thoughts to add to this thread.

    I don't think OP is entirely wrong, a friend of mine who tried the game quit because he was bored of the fights being too much like Simon Says. Simon says this, you do that.

    I also don't think there's much else they can do. This sort of difficulty exists in an MMO, I think, mainly because it's a server based game. They can't make the fights too reactive or based on execution, because lag etc would be even more of an issue than it currently is. Some of the AoEs are bad enough as it is, since their detection is server based. And things like the new BLM rotation, 1 sec lag spike completely screws up your stacks. So I think they're making the best of what they've got.
    (0)

  5. #35
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Bismark EX doesn't have much randomness to it... It is extremely straightforward with a dps check - if you can remember your dps rotations. Is this what you call challenging/difficult?

    And really... most of the people complaining that coil mechanics are scripted and reading a guide/watching a video is what you need to clear it, never actually done it.
    I'll agree once you get the mechanics down it is not that hard to get 8 people to do team jump rope. But it takes a lot more practice than what Bismark EX is offering - kill adds - fire dragonkiller - jump on the sky whale - repeat (which itself is very scripted). And guess what... once you learn it - it's not that hard either? This is challenge?

    Let's see what's your idea of difficult/challenging that is not a complete faceroll.
    (4)

  6. #36
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    Op you shouldnt be playing a MMO. There's is plenty of boring mobile games with the stuff you want.
    (4)

  7. #37
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Chihaya View Post
    team jump rope.
    Someone please explain what this phrase means, I've seen it a lot around here and have no clue >.>
    (0)

  8. #38
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    So your argument is that older content was designed worse than newer content, so the devs need to step it up and start producing content at the level of the current content, instead of at the level of the old content?

    You know what, I think your wish might come true.
    (0)

  9. #39
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Core1019 View Post
    Someone please explain what this phrase means, I've seen it a lot around here and have no clue >.>
    Think of 8 people doing jump rope together on a very long jump rope. When 1 person screws up - the rope stops and you start over.
    This was what coil was like when you are doing it for progression - not the afterwards nerfed version.

    It was harsh and demanded good performance of 8 players - and not just DPS checks like Bismark Ex, you actually had to handle mechanics.

    Quote Originally Posted by LunaHoshino View Post
    Personally I think T9 and T13 were probably the best-designed fights in the entire game. They require people to be able to play their roles with a very high level of skill while also dealing with multiple mechanics. The other Coil turns you can pretty much go in and faceroll with enough determination. Those? Not so much.
    Well apparently there are some people that doesn't think so... guess hitting those dragon killers and not having to worry about anything else other than DPS hard is much better challenge than to properly place meteors/earthshakers so you don't kill your party. Or healing through Flatten/Flare breaths with add that hits just as hard and to deal with the randomness of mega flare at the same time. No video or written guide is going to give you a free pass to clear these - you need to actually experience them. Which alot of people are criticizing it is too easy/scripted without ever doing them.
    (2)
    Last edited by Chihaya; 07-08-2015 at 09:17 AM.

  10. #40
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Personally I think T9 and T13 were probably the best-designed fights in the entire game. They require people to be able to play their roles with a very high level of skill while also dealing with multiple mechanics. The other Coil turns you can pretty much go in and faceroll with enough determination. Those? Not so much.
    (5)

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